(this is here because i'm mainly talking about Singed)
So I understand that no one wants to play a game and not be that killing machine that absolutely murders everything. But when you have a team game like LoL that is focused on teamwork and strategic use of champions and their strengths you have to sometimes take that another role whether it be a support, tank, or off-tank. These are the roles that define the team game genre that are not the mage or straight attack types.
Now then the main reason that I am currently writing this. Is the fact that these other roles should consist of champions that are designed for said roles. So far they are filled relatively well, you have great support champs like janna, soraka, and sona. Fantastic tanks like Naut, and Leona. and good off-tanks with Warwick, and Jax. However the problem arises when you have champs that can fill these roles with no consequence to other aspects.
Tanks should not be able to duel a carry and win while having the same farm. However this is becoming the case as of recently. Recently In my last few games I have watched as a pure tanky Sejuani fight and dominate against an ADC that had more farm then her.
Singed is the biggest problem in this case. He has fun mechanics of course with his poison and fling and that makes him interesting to play. However the nature of his ult and passive along with his scaling stats mark him as being a tank. Looking at two champs side by side for comparison with this. A Singed (tank) and an Annie (AP Carry). Giving them both a fully stacked ROA at lvl 12 and lets see how their health, mana, and damage off of their maxed Q's stack up.
Singed Annie
HP: 2297 HP: 1870
Mana: 1360 Mana: 1450
Q damage (1 tick): 94 Q damage: 301
Q damage (2 ticks): 188 CD 1 second: 301
Q damage (full duration) : 282 CD 2 second: 301
Q damage (4 ticks): 376 CD 3 second: 301
Q damage (5 ticks): 470 CD 4 second :301
Q damage (6 ticks): 564 Q damage (second) : 602
Looking at this it clearly shows that if the only damage being done is their q's over time that singed would end with more damage, While it is true that Annie has more damage moves its also easier to escape from an Annie then it is a Singed, Now if we assume both enter into a fight with another champ and that champ attempts to flee from the fight. It instantly becomes Singed's territory as he can use his ultimate increasing speed and Ability Power and chase down the champion with ease along with slowing them down and flinging them into his poison field. Annie on the other hand must first get within range to cast, stay within range to trigger her passive stun and land her ultimate in the right place to achieve her burst. Assuming fair reaction time by the enemy champion in this case we can assume that annie was not able to complete her combo thereby letting the enemy champ escape with minor amounts of damage.
Further additions to each champions build will increase their effectiveness in this strategy. Annie will build more Ability power and do more damage in a successful burst but will remain relatively squishy. Singed however can build straight tank from this point and continue to unleash massive amounts of damage with his poison to multiple champions on the enemy team along with minions while Annie is forced into mostly Single target damage.
In conclusion I am stating that to achieve a necessary equilibrium in the champs role and keeping him fun that his poison damage should be reduced to 22/28/34/42/48 (40% AP) per second. This lets singed still have early game presence along with late game damage, but not enough to be able to massively damage an entire enemy team will staying unkillable. This forces Singed's to build more ability power if they want to do large amounts of damage but if they want to be that unstoppable force they have to let up on the damage. This also allows Singed's to build utility to help control the enemy force thus letting him fully serve the role of tank
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