Tell me how many Elixirs got used in the finals recently. Of either type.
And how many Crystalline Flasks? How many red potions?
I'll say it again.
Why should the use of an item at 60 minutes, completely dictate its value for the rest of the game?
It's junk and it needs fixing.
They're not getting used and that's because they shouldn't be used.
Let's start by examining the heuristic reason you want these items...
At 250 gold, the Elixirs grants you a temporary but powerful buff that 'dramatically' increase your power. This bonus scales with level. Elixirs can be an important purchase if a critical moment is definitely coming up and you need a cheap boost to hang on, or take control.
The bonuses granted by the Elixirs are neither strong nor long-lasting enough to make them worth purchasing. A 4 minute duration will be useful for 3 fights tops, and at worst, 1.
Let's compare them to other items. We'll use the Gold Values from the Wiki:
Accepting the following general standards.
2.5g per HP value
35g per AD value
20g per AP value
33g per CDR% value.
2g per MP value
Note these are the values for PERMANENT increase.
The Elixir of Fortitude grants 115 Flat health and 6.5 HP per level.
It also grants 15 Attack Power.
The value at level 1 in perma-stats is about 550g, and at level 18, about 800g.
It costs 250g.
The Elixir of Brilliance grants 25 Flat AP and less than 1 AP per level.
It also grants 10% CDR.
That means it's maybe worth 350g at level 1, 600g at level 18.
It costs 250g.
There are certain analogs to these values... HP has less value later, CDR is more valuable the more you have... but these I think are reasonable estimates.
The Elixir of Fortitude is maybe 50% to 33% the cost of permanent stats.
The Elixir of Brilliance is from 70% to 40% the cost of permanent stats.
Is it cheaper than buying permanent items? Yes. But is it worth it?
The buff from Elixirs only last 4 minutes, an average game runs 20-60 minutes. So you get from 1/5th to 1/15th the potential effectiveness. A good average is 1/10th. That's expensive for what you get, and how long you get it. (33 to 70% the cost of full items, for 1/10th the effectiveness)
A basic health potion is worth 150HP. If it were permanent that's 375g, but it's one-time and it takes time to recover, and can be hampered by Grievous Wounds. It costs just 35g. It is 10 times as cost effective, but you will probably fight more than 10 times in a game. I consider it a fairly well balanced item.
The Crystalline Flask grants a total of 300 HP and 120 MP over time.
That's worth 1000G if it were permanent - and you DO get to use the items again every time you recall. That's kind of permanent!
It's 225G for this item.
So here's the big question.
WHO is going to buy these Elixirs?
The Elixir of Fortitude grants temporary health and yeah, there's a Hat Trick where you can 'fool' your opponent into thinking you have less health than you do; you can use it once because the boost doesn't stack.
HP is most important in the early game - and in the early game, is when blowing your gold on a temporary, expensive 4 minute buff is going to burn the most.
The Elixir of Brilliance is even worse. You get a surge in AP, but it's tiny and it doesn't scale well. The only thing the Elixir is worth, is cooldown reduction. But there's Blue Buff if you need cooldown that badly - it grants MORE cooldown, for up to 3 minutes, and it doesn't cost anything. It also fixes the real problem some champs have early on - MANA REGEN.
It's true you can buy these items at the end of a game, with a full build and nothing else to do with your gold. But that's 250 gold, after 50-60 MINUTES. Is the use of an item after sixty minutes going to completely remove its worth for the HOUR before then?
These Elixirs really need a looking at. Riot, can you do something?
(transplanted from G.D.)