Ah, but it limits how fast and how overpowered she can become. So even if she's 'assured' late game items, the other team or other players on the same team are also assured items. It balances things out in a chaotic system.
I really don't think hyper carries are as big of a deal as you're making out either, they become a big deal when they get fed tons of gold. The two changes I mentioned in this thread would completely negate that. They'd be AD carries, most definitely, but wouldn't reach the level of unstoppableness we've seen in ARAM. Look at the gold of a hypercarry next time you see one in ARAM.
Aram is all about the chaos. It's entirely possible to still be skilled even if you can't lane, I'd argue sometimes more so as you have to work with what you have rather then trying to ***** up gold and get an item advantage. Keep in mind you're the only one saying I'm suggesting removing skill. Making minion kill gold team wide would be no more sacrilege then what ARAM already is.
You really are arguing SR gameplay in ARAM, which I think is silly and isn't the point of ARAM at all. That's why I said the whole notion of laning in ARAM should be nipped off before players start making strategies around it that take away from ARAM.
With the LoL community being the way it is, I'd be careful how much you'd wage on people not whoring things up as much as possible to win.
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