Originally Posted by Basil van Yhun
After testing with no runes/masteries/items it turned out that you actually deal 1 point less than you should on maximum charge up until I reached like 20 souls and Q level 4 at which time the dmg was accurate. After a while it went back to doing 1 point less jumping back and forth over the time.
Tested on the big wolf and Golem who both have 0 mr on different skill and champion level.
I found out why I dealt too much damage however, apparently I used my Ad-carry mastery page which has the Havoc mastery. My bad there, sorry for taking your time.
Regarding the minimum damage
At no time was it possible to do the minimum damage stated in the description it was always a bit higher. Against Redbuff when I should have dealt 55 min dmg I dealt 74-75 min. dmg. (55 souls, Q lvl5, char lvl 11)
There is no real way to reproduce it because it's always like this (and has always been, but I got argued down by too many other people so I gave up on it back then).
Not being able to do the min damage could be explained by how the damage scales over time, since it's impossible to reset the dmg and land an autoattack at the same time, the damage might be scaling during that small time in between autoattacks. The passive damage is probably scaling constantly even though all we see is a 3-step buff icon process.
That said, the damage is definitely dealing too much, sometimes 40-50 more than the tooltip states would be max. It should definitely be looked into
It seems like all the bugs I came here to report have already been reported.
-The Q hitbox and graphic don't quite match throughout the whole animation(sometimes it passes through by 1.5 teemos before registering as a hit)
-The Q damage dealt is higher than stated in tooltip
-Leaving the lantern leash range after activating it causes the lantern lighting effect to travel in front of Thresh
An extra QoL thing I noticed that I'm unsure has been brought up is how the souls spawn based on proximity to Thresh(unsure of the range). I also haven't played against a Thresh yet and don't know if the enemies can see the souls. It's nice if they can see them so they can deny Thresh from collecting them in lane, etc. However, if Thresh is hiding nearby and about to gank or he's sitting in the bush,(waiting for his team before a gank, etc.) the souls spawning could totally give him away when they otherwise wouldn't know he's around.