-I've played games where somehow, even when the team was doing well all game, we still lose a 400-50 lead.
-I wasted my time re-watching the tourney for the 2nd time and I relle do agree with you that riot has to look into those respawn timers
-There were timers where Infeed (hue) was getting a 22 second respawn timers with no window respawn (wtf 6 seconds while sifu's team gets 28 seconds?)
-There were also a lot of times where respawn windows relle do play a huge role, sifu's team were getting a lot of team fight kills which enabled very sick respawn windows like 10-12 seconds
-The respawn windows are PERFECTLY FINE... BUT!!! If ur going to give the losing team a window respawn timer that can be enabled at 10 seconds (there was a time where a member of PECs gets a 10 second respawn timer) that's when you have to look into that; it should not go to like 10 seconds, respawn windows for losing teams should close at like... 14 seconds or something, not 10 or 9....
-The top is all agreed with sifu's team, there is also another huge factor though that caused the loss, answer is simply team composition
-W/ what buwberry said, their late game scales better than ur late game, especially when vayne has a cc support like leona
-Mainly imo, there were a lot of "risks" taken that became disastrous for ur team at the end (like diving a PECs member while Vayne and Leona were missing --> very dangerous
-Otherwise, the 4 v 4 team fights kind of tilted in favor of PECs LATE game b/c of team comp