Originally Posted by Mark Akitaki
You can never drop a tier, they stated that they dont want u to be afraid to play a ranked match because u worked so hard to tier up and then u easily lose it. so they made it virtually impossible to drop a tier UNLESS u stop playing ranked for over a month. however to make sure u can't drop they make it EXTREMELY difficult to tier up, if u do though it is impossible to tier down, i prefer this system, it seems to really root out the bads from accidentally tiering up so easily, however it does slow everyone else down as well... but this seems like a very good way to do it
And that is because you are either "trash"..... Bronze, which is HALF OF PLAYERS..... "decent" Silver... which is 50th percentile to 90th percentile of players, or "good" Gold.... which is pretty much all players. Some Gold have been so lucky as to be considered "Platinum".
"Bronze" players:There is a VAST difference between 10th percentile Bronze and 40th percentile Bronze. Match them against each other.... LoL Massacre Dude. Again and again and again. No contest. Teams made of 40th percentile shreds teams of 10th percentile. Would any 40th percentile team ever lose? I don't know. More than a 1000 test matches? Maybe once or twice.
"Silver" players:Again, stupid vast difference. Not quite as large, but still, very large. 60th percentile teams pitted against 85th percentile teams will lose, and very consistently. I believe they would lose almost every game. Someone would lose focus and start acting like an idiot. If they were properly motivated, the 60ths might win some. They'd still be rolf stomped most of the time. But they would win a few.
"Gold"/"Platinum" players:If you pit 95th percentile gold players... mid range gold players... vs 99.1th percentile Platinum players they would win a sizable number of matches. As in a bunch. Who knows, maybe almost even.
Wait, did I just say a WHOLE TEAM of Gold players vs. a WHOLE TEAM of Platinum players? I meant to say you are the lone "Platinum" player in a team of Gold fighting other Golds. Well then buddy, 51% win/49% lose. Enjoy your ELO gain. Or loss. Hee-hee. Whether a top non-professional player is Gold or Platinum is essentially random.
Diamond players:24/7 hardcore obsessed players. These guys are different. The difference between someone who does something as a hobby, and someone who does something as a "job". A team of Diamonds would probably ROLF-stomp 99.1 percentile Platinums pretty good. However, the question is.... how big is the pool of obsessive players vs. the number of Diamond "medals" available? 1 in 1000 doesn't seem like too bad a guess. But it might not be right. As you go up in percentile in the Platinums... at some point they are going to become Diamond players without the medal. Probably not before 99.7th percentile at the least, but still, it must suck for them if that is the case.
So basically the "system" refuses to acknowledge vast win-every-game-against skill differences in people in "Bronze" and "Silver" on one end, and at the end other(except Diamond which should be very, very high, but perhaps not 0.1%) ignores that there is little/no functional difference between a high-end "gold" player and a "platinum" player.
RIOT has access to hard core data and should draw lines accordingly. For example, the number of very-large-numbers-of-games-played players with a Diamond or Platinum rating could easily be measured, and Diamond adjusted appropriately. ONLY people in Diamond or Platinum should be considered. AND they should have a truly massive number of games played. The exact dimensions of the AP Caitlyns and AD Lux's crowd, and various other random builds could be assessed with a simply "gold efficiency" calculation of items bought. DPS and EHP and so on. This number wouldn't have to be RIGHT it would just have to tell the difference between the crowd that "reads ability descriptions" or "looks up build on line" and the crowd that thinks "Big Sword look neat! Pretty blond girl with big sword is hot!". The latter crowd gets set to Copper. Everyone else gets at least Bronze. Iron kicks in at the half-way mark. Then Silver kicks in at 80% and Gold at 90% Platinum at 96% and Diamond at the hardcore point measured as written above.
And no current "Platinum" players, you are little better than a 95th percentile "Gold". And you know it. Hence the stress. Unless you should be Diamond but are instead considered "Platinum". In which case it sucks to be you. My 96th percentile cutoff is arbitrary.