Quote:
Originally Posted by 67chrome
The multi-shot bolts aren't short range, they're just the same range as your auto-attack. Thing is, if you keep the closest target at maximum range the extra bolts won't have anything to hit within your attack range.
I could still see giving the bolts an extra 100 range on auto-attacks for some solid QoL utility on spreading the attack AoE though. Most AoE effects (chain lighting, circular blasts, cones) all extend beyond your targeting range.
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Yes. The range on the bolts is based on your AA range. Which is why i like to build Blade of the Ruined King and hurricane on Tris. Late game she can shred alot of hp form multiple targets at once. You don't need to move forward too much. The problem with the item is the current meta, IMHO. Black Cleaver has made the bruiser seen way too good. Far to often, even before the Preseason changes, I would see a bruiser DOMINATE even after failing top. Why? Because they are the anti-ADC. They often have a Speed boost or slow, or even a pull(Blitz, Darius). With the smaller attack ranges on some of the ADC's they have trouble with hurricane because the bruisers just wait for them to move in and then you are dead.
That being said, with the new meta favoring brusiers so heavily, ADC's have a hard time counter-playing them. I find that building move movespeed and less damage in combination with BotRK usually can keep you in the fight, IF you are careful. Start byb waiting for the fight to start then move in to use AA and Hurricane. But kep an eye on the bruiser's postion, if he moves toward you, back off a bit and hit him instead. The BotRK shouild shred his hp enough that he thinks twice and then you can move in again.
That being said. Just stop playing ADc's i geuss. I mean I have won games with all melee bruisers. Not sure what else there is to do but tank or go bruiser.