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Buff Hurricane?

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NeoScout ?? Senior Member
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01-16-2013

agree

 
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Nasulril ?? Senior Member
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01-16-2013

I disagree.

As is right now, Hurricane requires some thought, care, and skill to maximize it's output. That makes it less desirable for more ranged champs and leave Phantom Dancer still viable. Someone like Trist or Cait will still prefer PD for burn. Hurricane, if given more "spread", will become far too strong in teamfights for any ADC who builds a lot of AD.
I like Hurricane where it is, and how it forces some care and makes it more a niche and playstyle item. I prefer it on Varus and sometimes use it with Urgot. (Love spreading his passive with it!) I'd hate to see ADCs be able to blow up teams with ease. As things are, BotRK gives a fair anti-bruiser item without the painful build that was Madred's.

 
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GUnTI ?? Junior Member
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01-17-2013

Quote:
Originally Posted by Nasulril View Post
I disagree.

As is right now, Hurricane requires some thought, care, and skill to maximize it's output. That makes it less desirable for more ranged champs and leave Phantom Dancer still viable. Someone like Trist or Cait will still prefer PD for burn. Hurricane, if given more "spread", will become far too strong in teamfights for any ADC who builds a lot of AD.
I like Hurricane where it is, and how it forces some care and makes it more a niche and playstyle item. I prefer it on Varus and sometimes use it with Urgot. (Love spreading his passive with it!) I'd hate to see ADCs be able to blow up teams with ease. As things are, BotRK gives a fair anti-bruiser item without the painful build that was Madred's.

Though I see where your coming from I have to disagree with you here. How will Hurricane beat PD? The bolts don't crit at all and really the spread is really megar for it's range. Hurricane also doesn't give you Crit Chance or Movement Speed which will always always out scale your damage compared to the 10(+.5 AD) of hurricane's effect. PD needs to be nerfed extremely hard for it to be outscaled by Hurricane... Crit Chance + AS + MS is just too good a set of stats to not consider.

By taking hurricane you actually hurt your damage output to an extent because your buying pure as with damage that doesn't crit and it'd only work effectively on certain ADCs like Varus and Urgot(Who shouldn't buy it in first place). Besides they need to not allow kog to get the passive effect cause he's the only one that really causes a problem with the item.

I am not asking them to make Hurricane a requirement but rather a better option with a small QoL change cause right now it's more of a frustration to use then really skill. Also I do use the item myself and I do like it for the most part except the spread.

 
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67chrome ?? Senior Member
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01-17-2013

Quote:
Originally Posted by GUnTI View Post
Though I see where your coming from I have to disagree with you here. How will Hurricane beat PD? The bolts don't crit at all and really the spread is really megar for it's range. Hurricane also doesn't give you Crit Chance or Movement Speed which will always always out scale your damage compared to the 10(+.5 AD) of hurricane's effect. PD needs to be nerfed extremely hard for it to be outscaled by Hurricane... Crit Chance + AS + MS is just too good a set of stats to not consider.
That's mostly just true of season 2, were Infinity Edge+Phantom Dancer offered a really nice chunk of movement speed. With the tier 3 boot upgrade paths, avalibility of other +MS items, and Phantom Dancer getting it's movement speed more than halved I wouldn't say the movement speed offered feels hard to pass up now. Also, with the armor penetration changes you can more or less match the DPS scaling critical strikes would offer with armor penetration. I mean, you need 80% critical strike change (with IE crits) for crits to double your DPS. You need 50+50% armor penetration to deal double DPS - and you can get 34+55% with 2 items. Black Cleaver debuffs stack on Hurricane shots as well. You just need to change essentially your entire build for Hurricane, which isn't the funnest thing to map out and do.

 
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Kholdstare13 ?? Senior Member
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01-17-2013

Quote:
Originally Posted by GUnTI View Post
This idea though would kill the item this is because the reason the current itteration is being considered is the fact it activates certain on hit effects which makes certain champions like Varus better since they have aoe abilities to activate the one technically single target ability when it'd be better to have it kick in on multiple targets. Imagine if this quirk was on Tiamat. It may cause issues that way so they brought it down to a more reasonable number of targets. You also have to take into account that ADCs tend to build a large amount of AD which can lead to a lot of damage even at lower %s.

Your idea isn't incorrect but I feel it'd be an unpractical approach in this case.
You are missing my point. It would still select up to 2 targets in range and deal 50% damage + on-hit, the only difference would be that instead of limiting the maximum range by AA range, it would select from a radius around the target, like old eve hate spike.

 
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AccidentalLols ?? Member
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01-17-2013

Perhaps an auto attack increase (like rengars bonetooth passive leap increase) to a cap (so that trist can't hit you across the damn screen like a siege tank from starcraft and be super gay to all the bruisers) would help. I would definitely not complain if sivir or vayne got like 75 auto attack increase via items. It would encourage aggressive gameplay while giving me some defensive breathing room and microseconds more to react (praze jesus).

 
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GUnTI ?? Junior Member
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01-17-2013

Quote:
Originally Posted by 67chrome View Post
That's mostly just true of season 2, were Infinity Edge+Phantom Dancer offered a really nice chunk of movement speed. With the tier 3 boot upgrade paths, avalibility of other +MS items, and Phantom Dancer getting it's movement speed more than halved I wouldn't say the movement speed offered feels hard to pass up now. Also, with the armor penetration changes you can more or less match the DPS scaling critical strikes would offer with armor penetration. I mean, you need 80% critical strike change (with IE crits) for crits to double your DPS. You need 50+50% armor penetration to deal double DPS - and you can get 34+55% with 2 items. Black Cleaver debuffs stack on Hurricane shots as well. You just need to change essentially your entire build for Hurricane, which isn't the funnest thing to map out and do.
You are also forgetting that with the nerf to the MS it also gained the passive ability of ignored creep collision which can actually affect your dps. However I will give way that MS of PD was a bit more then I should of made the comment of being too hard to pass up.

On the Pen vs Crit part I have a question. How close to equal is the 50+50% to 34+55%? cause really % does get calculated first however 5% could vary by quite a bit compared to a flat 16 Pen. Also you do bring up a really good point and something I didn't actually know about Hurricane. I wonder if they really wanted Black Cleaver to proc with Hurricane or does it proc with Tiamat passive as well?

Finally yeah for some people I bet mapping out builds for hurricane if it got such a change would possibly be unfun but I wouldn't say everyone find it unfun. I personally do find it fun looking at items and figuring out how certain items work together.

Quote:
Originally Posted by Kholdstare13
You are missing my point. It would still select up to 2 targets in range and deal 50% damage + on-hit, the only difference would be that instead of limiting the maximum range by AA range, it would select from a radius around the target, like old eve hate spike.
Oh okay I had assumed you were meaning it was just like Tiamat where it targets anything in the area and doesn't apply on-hits which can work well. However perhaps that kind of targeting would be better choice.

I also would like to say to everyone who has commented on the post, thanks for the input.

 
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Dragoon14th ?? Senior Member
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01-18-2013

what about if they change it to every 3 hit it reset. Such as first hit does 75% of damg 2nd hit does 50% of damg then 3rd doing 25% of damg. and this reset after not attacking for 5 sec. It would open up bursts damg buffing it while nerfing it at the same time thus you are doing the same ammount of damg just with higher value.

And they can add in does on hit scaling .75/.5/.25 of on hit items.

 
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67chrome ?? Senior Member
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01-19-2013

Quote:
Originally Posted by GUnTI View Post
You are also forgetting that with the nerf to the MS it also gained the passive ability of ignored creep collision which can actually affect your dps. However I will give way that MS of PD was a bit more then I should of made the comment of being too hard to pass up.

On the Pen vs Crit part I have a question. How close to equal is the 50+50% to 34+55%? cause really % does get calculated first however 5% could vary by quite a bit compared to a flat 16 Pen. Also you do bring up a really good point and something I didn't actually know about Hurricane. I wonder if they really wanted Black Cleaver to proc with Hurricane or does it proc with Tiamat passive as well?
Tiamat only works with melee stuff, so Hurricane and Tiamat don't work together at all. Black Cleaver applies mostly because Black Cleaver applies with all physical damage applications, including on-hit effects (were most on-hit effects don't apply on other on-hit effects, for obvious reasons).

For the armor penetration question, 50%+50 would be better than 55%+34, just because 55%+34 is a little lacking in the flat-penetration department. As the % penetrations available exceed 50%, stacking it ends up being more effective the more armor opponents have (which makes sense, considering it's called armor penetration). Once % penetrations exceed 50% the flat penetration really stings though, which is probably the reason Black Cleaver's and The Brutalizer's flat penetrations were nerfed; and in the case of Cleaver turned into a unique passive. But 55%+34 still offers an 80% boost in DPS against 100 armor and gradually scales higher the more armor opponents have. You need 11 flat armor penetration at most to actually double DPS against anything with more than 100 armor as well, which isn't particularly hard to get, at least any more-so than bumping critical strike chance up to 80%.

Just for a quick point of reference, 50%+50 is just the easiest way to represent armor penetration (or magic penetration) for doubling DPS. You can hit that point with varying % and flat values.
For 100 resistances it's 100, for 200 resistances it's 150, for 300 resistances it's 200, for 400 resistances it's 250, for 500 resistances it's 300, for 1000 resistances it's 550.

 
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GUnTI ?? Junior Member
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01-19-2013

Quote:
Originally Posted by 67chrome View Post
Tiamat only works with melee stuff, so Hurricane and Tiamat don't work together at all. Black Cleaver applies mostly because Black Cleaver applies with all physical damage applications, including on-hit effects (were most on-hit effects don't apply on other on-hit effects, for obvious reasons).

For the armor penetration question, 50%+50 would be better than 55%+34, just because 55%+34 is a little lacking in the flat-penetration department. As the % penetrations available exceed 50%, stacking it ends up being more effective the more armor opponents have (which makes sense, considering it's called armor penetration). Once % penetrations exceed 50% the flat penetration really stings though, which is probably the reason Black Cleaver's and The Brutalizer's flat penetrations were nerfed; and in the case of Cleaver turned into a unique passive. But 55%+34 still offers an 80% boost in DPS against 100 armor and gradually scales higher the more armor opponents have. You need 11 flat armor penetration at most to actually double DPS against anything with more than 100 armor as well, which isn't particularly hard to get, at least any more-so than bumping critical strike chance up to 80%.

Just for a quick point of reference, 50%+50 is just the easiest way to represent armor penetration (or magic penetration) for doubling DPS. You can hit that point with varying % and flat values.
For 100 resistances it's 100, for 200 resistances it's 150, for 300 resistances it's 200, for 400 resistances it's 250, for 500 resistances it's 300, for 1000 resistances it's 550.
Not exactly what I meant by Tiamat and Hurricane with Black Cleaver... I had wondered if both items had the ability to trigger Black Cleaver which I think for the most part the rest of it you explained it the concept makes some sense.

Also thanks for the explanation with the rest of your post as the whole double DPS through Armor Pen was something I didn't actually know understand exactly that well numbers wise.

So basically if you wanted to go hurricane I want to go for 55% + 34 Armor pen rather then the normal 80% crit chance you'd see in a normal adc build to get roughly the similar damage. Of course it won't be exactly the same damage but it'll get close to it. Well now with this information it really gets me thinking about if they did bring up the spread a bit whether it'll be a big impact or not cause really it'll proc easier but at the same time other effects like Varus' Blight Quiver Passive is sort of hard to land on multiple targets. Perhaps a slight boost to the spread could but just one that's a visible boost without it really spreading far?

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