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Originally Posted by FDru
If I played Sona or Janna every single game I wouldn't take Revive either. But you can only have so many "cheeseball ranged supports that never die" on a team. Not taking Revive on champs that can be focused and killed is generally an invitation to have exactly that happen, since organized players will always kill the ones without Revive first.
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Well why would you focus the guy with Flash first if he's near walls? Or Cleanse if you rely on CC? Or Garrison if he's on a point? Or Revive if you don't outnumber him or aren't positioned defensively? These are all counterplay summoner spells. Focusing down the guy without Revive means he's got an extra summoner and it does not guarantee winning the teamfight. Now if it was a skirmish and you got a pick on the Revive-less guy? His fault.
Many of the non-Revive users are not support players, but they will often pick a champion with some form of escape or disengage. This is logical.
Quote:
Originally Posted by FDru
Not sure of the relevance of these statements. Please elaborate.
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It may surprise you, but a team with fewer Revives frequently wins because it has more utility, and the Reviveless person(s) can often bait the enemy team into focusing them when they've got something to fall back on (predictability, positioning, extra summoner). In a game with equal number of Revives, disparity is because the "winning" team given in the example is actually the losing team trying to press a temporary advantage when it is not wise to do so. Just like in the SR tournament last weekend, there's a good difference between power levels in lanes. One player might have the item advantage and would win in an outright duel, and the other player might have the gold advantage and would be smart to avoid an outright duel. But the gold advantage player is going to be the victor in 5 minutes.
That other point was a response to something you said. The Dominion forum here is basically the inverse of GD, where the "high end" makes a disproportionately large amount of forum posts and is very vocal. In reality, the high end group is actually much, much smaller than the rest, and a low player's gameplay experience matters just as much as a high player's. This is typical of smaller communities, and the TT forum is the same way. Ignoring the lower players is a fast-track to getting a game mode's population killed, while ignoring the higher players is a fast-track to getting a game mode's reputation killed.
Quote:
Originally Posted by FDru
This is ridiculous. Getting an ace in a close fight is not a mistake, and not something that should be punished but thanks to Revive it's basically a free pass for the enemy team to take over the game.
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The correct response to killing a person in a teamfight that has Revive is pulling back in team positioning. Not moving forwards for an ace. This is like saying "This is SR and we picked off one of their dudes using all of our ults. Now we should teamfight!" That is the only thing making Revive a free pass for the enemy team to comeback. There is counterplay to Revive's own counterplay, and it doesn't involve Revive. If that makes sense.
Quote:
Originally Posted by FDru
And now Revive zerging is "winning the teamfight"! Give me a break.
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If the enemy wins a teamfight because of Revive zerging, then where was your own Revive? Oh, you used it already, and you decided to teamfight them in zerg range when it wasn't up.
If you don't have Revive and win the first wave, that's great, back out and now you have a massive advantage in the next 3 or so teamfights until their Revives are back up. If you force someone to blow their Revive to get back to a teamfight only to find that you've disengaged by gradually moving the teamfight closer to your own base, congratulations, you've burned their Revives for a whopping 8 minutes (assuming Mastermind) and you are likely to win future teamfights.
Quote:
Originally Posted by FDru
If you payed attention you'd know I want the window respawns removed as well.
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Even if Revive is a problem, it is still a counter to a larger problem. And if Revive is nerfed, then every single game will be Exhaust/Garrison, only about 15 champions would be viable, and it would generally be the most awful and passive meta ever.
I don't think it [Revive] is a problem, though. Why did MMKH and I start the Revive meta and use it so much all of a sudden after several tournaments of not considering it? Because it made the game a ton more active. Because it made squishy champions more viable. Because it supplied counters to hyperaggressive teams that sought to 5-cap with multiple Garrisons. It was simply a positive change to the health of the game.
Quote:
Originally Posted by FDru
And I (and many others) have tossed out ideas for fixing Garrison many times but Riot doesn't seem to care about nerfing it whatsoever. What else can I do?
If you just want to pick on the fact that I hate Revive more than anything else about Dominion... deal with it.
(It actually isn't true anyway, because I hate bot lane being a "lane" most of all. It ruins this map and everything about it is ****ing stupid and it can die. But I think arguing against that is a pointless lost cause).
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Let's see, a bot laner has:
-Big influence on enemy top team's positioning but not a gamebreaking one.
-Gold advantage but not a huge one.
-Very pick/counterpick and counterplay dependent.
-Some alternate strategies and the capacity to make some champions viable.
-Mistakes made down there are huge and crippling, which is perfect for your vision of a Revive-less Dominion. Trololol why don't you like bot lane?
I'm not really seeing a problem with bot lane being what it is. If you think changes should be made to it, perhaps simple things such as what parts of it are fog-revealed or where the brush is, then I'm sure Nome would consider it.