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Originally Posted by ArmySquirrel
I'm afraid rule of cool overrides the need to put a meticulous, scientifically constructed and internally consistent magic system in place.
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It is possible to make a game that is balanced and internally consistent with a deep, rich lore that's been well thought out and meticulously designed with the creative detail of the Lord of the Rings or A Song of Ice and Fire, but currently in League of Legends that's immaterial to its present business model and its genre. Lore and story is not what makes most of its money, an entertaining game where all manner of players can come to test their skills in a team-based battle for an objective is what makes most of the money.
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Originally Posted by Dig Dux
Real lore < selling skins
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I would argue that creating such investments help psychologically immerse and involve the players, which could improve sales indirectly or also serve as a future platform for a gigantic amount of clever monitization through selling cameo appearances, guest authorships, merchandising, plot-steering votes (5rp), or any number of other embedded or external patronage options.
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Originally Posted by ArmySquirrel
Also not being given an explanation is not the same as "an explanation does not exist". Take the magic with a fair amount of suspension of disbelief. You don't need everything explained to know that it can happen.
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While contradictory results could be entertained in terms of magic or story problems or artistic misalignments if enchantments were sewn through the world as a chaotic and unknowable force, instead magic is stable and predictable, which serves as the entire basis of hextechnology, runes, or instrumental artifacts. Summoner spells or runes or hexdevices for players always do what they are meant to do every time they are cast, a champion spell or action is carried out in exactly the same form every game. Swain never accidentally morphs into a piece of furniture during a match or storyline, Brand and Volibear will likely never marry one another. Thus worldcrafting errors, when they now pop up frequently, aren't so easily explained away with some sort of "fairies must have done it" justification from the reader.
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Originally Posted by king wiggles47
it seems a lot like your just nitpicking...
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Originally Posted by ArmySquirrel
If they get a cool idea for a new champion, they're not even going to want a lore team to tell them "You can't do that, it contradicts X, Y, and Z." Besides, any creative mind can get around the perceived holes. The holes you bring up aren't even "This is wrong", they're questions that you just want answered. To be honest, you're grasping at threads and making me wonder how seriously you really are about this. Stuff like "Vi is a fierce fighter determined to punch criminals in the face. Why would she punch Lulu, Annie, or Amumu in the face?" or "Wouldn't Thresh answer to Mordekaiser's commands on the field even if on the opposing team even with a summoner merged with his mind?" just makes me hit my head on my desk
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If you are suggesting that any creative mind can get around the questions I ask are you volunteering yourself to answer these questions, or are you just
hypothesizing that they can be answered easily? The champion designers need not be limited in any way, but the lore that is written
for these champions, to explain how their look and theme and design fit into the existing gameworld, need to be more carefully crafted by people who know what they are doing.
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Originally Posted by ArmySquirrel
They're participating in an arena based competition in a league called the League of Legends.
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No they aren't.
http://kotaku.com/5960965/whats-wron...ue-of-legends/
Welcome to the ______ of Legends!
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Originally Posted by ArmySquirrel
This is what they came to do, or what they MUST do in some cases like Nocturne.
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Kitae has announced the champions will now have autonomy and will no longer be prisoners.
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Originally Posted by ArmySquirrel
It is, BY LORE, essentially a competitive sport, though often with much higher stakes than what a modern competitive sport would have, but like any competitive sport it has rules,
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retconned
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Originally Posted by ArmySquirrel
it has referees (the Institute of War),
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too limiting according to Kitae
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Originally Posted by ArmySquirrel
it is not a mindless battleground, or a war.
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I have some bad news my friend, and it comes in the form of "all-out conflict"
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Originally Posted by ArmySquirrel
So the questions like "Why would she punch someone like Annie in the face?!" or "Why doesn't Mordekaiser tell Thresh to do what he wants so he can win?!" are pretty damn easy to explain.
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... in the past when the lore made sense.
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Originally Posted by ArmySquirrel
Why? Well what happens in real world sports? You either get benched or disqualified because it's unsportsmanlike, or worse if it's conspiring to throw a game. If I played defensive line for one team and my little brother played quarterback for another team and our teams were to have a contest I would be obliged to plaster my brother across the field if I had the opportunity. By your analysis this would constitute a lore problem, because why would I hurt my own brother? Anyone with a lick of sports sense should know the answer to that.
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While ArmySquirrel the sports guy may not have reservations about 'plastering your little brother across the field" it would seem to be out of character for the nice and reformed Vi humanitarian that the lore team created, although again this assumes the existence of a League of Legends that no longer is to exist with the soon-to-be released lore update packaged with Thresh.
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Originally Posted by ArmySquirrel
Hell, read Leona's lore and ask why she could attack or even kill Annie. Answer: She probably doesn't enjoy it, but Annie certainly isn't going to pull any punches, and it is nonetheless the expectation. Annie certainly doesn't seem to have any problems with this, and while that may be a sign of her questionable mental sanity, that's something that needs to be looked at outside of a match. Acting out in a match probably isn't going to turn out well, given the Institute of War, by lore, is REALLY INSANELY FREAKING POWERFUL. Presumably all champions accepted this when they went in. If they were to suddenly question it and disrupt a League match themselves, it would likely cause quite a stir and get themselves suspended. Many of them are there to represent what they stand for, be it strength, glory, honor, or something else.
Key point in all this: Institute of War, really insanely powerful.
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Key indeed, and that key has gone missing. Will you help me find it by asking Riot to fire this lore team?
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Originally Posted by ArmySquirrel
Champions can do some pretty impressive stuff. Some can screw up vision, taunts, charms, etc. Chances are that the summoner does a fair bit more on his or her own that isn't related to gameplay.
Essentially you're asking what are the rules of the League of Legends that the engine attempts to enforce? Obviously it grants quite some freedom, but there are likely various rules that still apply, but apply equally to all champions, unlike the incident of Jax getting special restrictions.
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I wish this all were to remain canon, but that time is past now unless players change the course of events. If after reading my response to this point you still feel that "a creative mind can get around the questions" I invite you to try again, but I doubt that this is going to be easy for you.
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Originally Posted by ArmySquirrel
Did I also mention money? Hiring a big lore team is a big money sink to appease people with. Were this an RPG, yeah, you really would need that kind of system, and the more thought out the better, but this is a MOBA. We're not playing Dungeons and Dragons here. The game itself can go as it has been. Lore can still exist outside of it.
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MOBAs are a new genre, I dispute that they are story-irrelevant beyond rough adaptations or that it is too difficult or unprofitable to try. If (or when) LoL doesn't do a good job a new MOBA will come along eventually that can, and LoL in retrospect will look quite lame by comparison.