Quote:
Originally Posted by Ding an Sich
I think this is the common symptom of a creature that no one likes to look at especially in games; reality.
Now point 1: Reality in this context would mean that if riot made a complete pacifist champion (a support I'd wager), then it would be completely for the character to never harm anyone at all. So they could't AA, use ignite, etc. But even though for the thing in itself the character would benefit from this honesty at heart, in this game it would suffer because this isn't the purpose. Now would riot ever make such a directly cognitively split champion for the user to play ON PURPOSE? I don't believe so, but this is just an example of point 1 of what I mean by reality.
Point 2: What makes people play this game? Any game? what makes them like characters superficially or for their depth? Even though alot of countries that have a high number of gamers who play a variety of games, don't explicitly (now there are good exceptions) yell for **** or lolipop chainsaw. They do nontheless continue to show **** or edgy gore or superficial traits. Why? Regardless of how much we like to ignore more baseless things (sometimes. Some games are for the sake of enjoyment so TF2/MW/etc ) it still attracts us and sometimes is the only thing that makes up pick up the game. Now that's not to say a gross exaggeration of Akali having DD's with them at least 30% showing is good for the game past a very short point.. but still.
Point 3: Is there a much better compromise? Situation? Design? If we are optimist we will hope and believe so and give ideas for such. However there is a limited number of resources, people, and minutes in the day. And even when you have crazy rioters who probably breath Lol, that sill isn't enough in any dimension. So it might be worth 5 points to the entire player base to fix all of those character issues NOWZ! But while that piece of lol is fixed, what hasn't been touched or upkept probably produces more suffering and displeasure for the LoL community than having syndra wear BDSM when i feel she is into role playing.
By the way I'm not disagreeing with you, there are things that need to be looked at, I just feel based on all the responses in the past 2+years have incurred thanks to the huge growth of LoL this has been a sticky answer that can usually be said without much disagreement.
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I would say in my list of things that are important to making League better, well themed mechanics that make for good gameplay > comprehensive lore that holds current champs well and makes good space for new ones > visual appearance of characters in game > splash art. Of course, that's a personal thing- I have virtually no artistic taste to speak of, and the only two model remakes I've actually like have been Nidalee (which was insanely gorgeous) and TF, which was at least decent. Splash art we literally see for a couple of minutes max and then into game we go, so I don't see why people care all that much. Models I understand, since we spend hours using them, but I still think they are less key to good role play and general enjoyment of the character than the story, and of course mechanics are the most important because without mechanics, there isn't much of a game.
I think that actually skins tend to degrade from the character- by giving them all these different personalities (take MF, who has a Secret Agent, Cowgirl, French Revolution among others skins), we lose sight on their original goal. Like GP's Special Forces skin where he rounds around, well looking like Special Forces, talking about how Jolly his Roger is and such like...it just takes even more away from trying to make a thematic mechanics set, because even when you succeed, people just play a different, preferred skin, and suddenly you are as far away from making the moves suit the character as you ever were. Last I checked, Special Forces have a slightly different way of handling situations than Pirate Captains do.
I do think that it is time to bring back some kind of Journal of Justice or similar- Runeterra desperately needs things to happen. We need events to occur...I think that the Shadow Isles enhancement to the Twisted Treeline could have been much better if there had been events leading up to it, instead of essentially being a gigantic Halloween celebration. Remember with Dominion, when we had leading hostilities in Kalamanda and an explanation as to why it became the Crystal Scar? Reveal that the ruling class (or whatever leaders Zaun has) are doing deals with the Shadow Isles in exchange for something, sponsoring Hecarim and Thresh and whatnot in the League in exchange for unmentionable services. You then can make the leader of that group have been a part of the secret society LeBlanc was in, add him as a champion, and make some bio-chemistry genius guy who trained Mundo. Or create Xin's predecessor- a some psycho who abandoned (or was kicked out of) Demacia and went to Noxus to join the Crimson Elite, which is why Jarvan was in Noxus looking for his Seneschal in the first place- and why Xin stuck out to him.
You have created so much interesting stuff- a whole world to play with. It just frustrates me and makes me sad when it seems like you don't capitalize on it. Vi and Zed were interesting- but you just keep pouring ones out over and over that don't seem relevant.
Also, random thing about Zed: since he slaughtered everyone in the temple, what is the Kinkou doing about it? Surely they aren't just going to let that kind of thing slide? There must be a balance to Zed...who counters him? That's the kind of thing a journal should report on, even if just to say "The Kinkou are fully aware of the pain that Zed has caused and do not embrace his message, but are choosing not to act at this time. All we could get was a single quote 'The balance will be restored in time. In impatience are the seeds of failure.'"