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However, characters like Lee Sin, Pantheon, Fizz, Olaf- you can still run the mid game, and if you play well enough you can carry pretty hard. Olaf especially, if you get fed, get some good items, and turn on that ult at the right you can hammer virtually any character in the game into the ground.
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These are not melee carries though; they're melee characters with
carry potential. There's a vast difference between someone who's a carry and who an can carry; melee-carry is right-click high single-target DPS that isn't hyper-reliant on their skills; just like their ranged counter-parts.
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Originally Posted by Ding an Sich
I'm not sure how far you are willing to accept time as a factor with riot. The exact same language for stealth changes was effectively over and over again the same message. And as with stealth you would find points where someone like Xyph would talk about whats behind the curtain and the issues that have surfaced.
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There's a sharp difference between the two though; it was talked about and actively acknowledge that stealth was being worked on and would be resolved eventually---it wasn't a "we'll get to it when we get to it"--it was something that was considered a real problem and something worth solving...and there were only
two stealth heroes.
There's three melee carries and Riot has never put forth language that indicated it was something they were going to actively work on and work through to finish it out and resolve it---while they might pick at the problem a little bit here and there, it was still a "we'll get to it when we get to it" attitude that was presented to players.
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While all factors of Lol have importance, most of the most noticeable ones don't necessarily garnish the most in attention and upkeep. So while melee's by themselves, or adc's by themselves garnish a reasonable portion of respect in of themselves, the whole and combined efforts (do champions in any field even work) is a bigger target to focus on.
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I don't expect it to receive all the focus; I just want it to receive some, as it seems it's pure after-thought at the moment and something that no particular person, or even a very small group works on; it's something to do when there's nothing else to do (I could be wrong on this, but that's the idea I get). Again, contrast this with active directional focus on stealth despite it impacting only two characters.
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Originally Posted by Strayal
So, and this might seem strange or foolish, but why not turn the very few melee carries into tanky dps? I mean, the role of melee carry is a tough one to balance, whereas tanky dps have a place in the game right now. I don't see this as being particularly terrible, myself.
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Because then you eliminate that class in its entirety and alienate all those players who like melee ADC (ie: they might leave for a competitor which offers them the experience they desire); for example, imagine if Eve and Twitch's stealth was removed
completely during the stealth rework and they weren't given anything resembling stealth to replace it; players would be rightfully angry.