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Originally Posted by Felza
NOTE: I am not trying to argue against your ideas, I am merely reminding you(guys) about something that is essential to LoL as a game which you guys might have left out in consideration.
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We haven't actually, but I'll try to convince you in what I'm about to write. Just first of all thank you for being so humble and I'm extremely grateful you have explained DotA's case.
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Dota had a really nice thematic and extremely interesting mechanics in every champion.
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I'd disagree here, a lot of things don't make sense, (Ezalors random teleport ability and so forth)
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What happened as they released more of this was that inorder to keep the "Mechanics there" and "balance the game" they buffed everyone to be inline with the new power. So in simple words: If new hero has power level of 150, the power level baseline has to be 150.
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Exactly ! Wich I think is the case with Thresh currently, I feel he is way stronger than any other support in the game right now - I do NOT feel they have to nerf him. Instead I'd like them to rework all the other supports to have a similar powerlevel to Thresh so Support all have their own thing, they can all do sh*t on there own instead of babysitting the AD carry in your team for 50 minutes.
If you'd like a more detailed or larger explanation for why I think this (wich you probably do) - feel free to ask !
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As this dragged on, they now are left with a HUGE load of power in the game which requires player to be almost perfect to even compete with the casuals.
The burden of knowledge will slowly increase as the base power line increases.
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And this is where I would disagree - that is not what Burden of Knowledge is. DotA has an extremely high skill ceiling, there are more things you have to take into consideration and generally more time you have to invest into the game compared to LoL before you are truly good at it.
Burden of Knowledge is giving people homework before they can enjoy themselves - a game being quite difficult that is dynamic and more engaging is not.
If anything, you are making Esports more interesting as there is more to do in a match, you have more strategies, you have more mechanics and teamcomps that can work in various different ways.
The game will be harder to play indirectly, you'd have to do more to ensure a win for your team, but isn't that fun ?
Let me quote this guy, as this guy said the same thing:
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Originally Posted by Mortamor
Because I lack the time to make an informed post, I'll merely give a simple opinion - DAT REMADE FITTLESTIX.
11/10 would main
Anyways, I do support this idea - why? Simple! I play DotA 2.
Now, you might ask why this matters. Well, it's simple, really. I play DotA if I want to go tryhard, I go to League if I want to have a nice, fun game without having to remember OVER NINE THOUSAND things just to play one character. These redesigns would make this so much easier.
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