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Matchmaking Changes [1-16-2013]

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Guges ?? Senior Member
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01-25-2013

Quote:
Originally Posted by N647 View Post
Maybe is that, but I saw it happening in more than one lane at a time, and even if its in just one lane, that means the system is letting in people who just does not match with the rest, either way the system at least for me and a few mroe is not workingand is makign the game a real hell...
Oh I agree something is wrong and something is making games suck...my one friend and I are getting frustrated because our other 2 friends aren't as high elo and recently the games we have played with them have been living hell...never seen such a losing streak with them this bad...its like 8-9 games...usually its 1-3 tops..usually just 1 with usually lots of wins.

Maybe they are going up against higher ELOs/Wins then them in their lanes but it's obvious they are getting outplayed/outmatched by superior opponents.

 
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N647 ?? Member
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01-25-2013

yea is frustrating as hell, and not only that, as I commented the game usually end with huge gaps on kill score and completely one sided, and even if you are doing your part the game is ruined by other this makes the game toxic creates a lot of tension between players and just make the game frustrating as hell... specially when the team with the advantage is not able to capitalize on that advantage and drag the game unnecessarily....

 
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Guges ?? Senior Member
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01-25-2013

Quote:
Originally Posted by N647 View Post
yea is frustrating as hell, and not only that, as I commented the game usually end with huge gaps on kill score and completely one sided, and even if you are doing your part the game is ruined by other this makes the game toxic creates a lot of tension between players and just make the game frustrating as hell... specially when the team with the advantage is not able to capitalize on that advantage and drag the game unnecessarily....
Yah I agree there seems to be a huge skill gap...and if you are the higher players bottom (carry support) but the rest of team is getting owned jungle/mid/top, there isn't anything you can really do to turn it around...and it DOES make it frustrating as hell...that's an understatement. I think my buddy broke his keyboard the other night.

 
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iatre ?? Senior Member
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01-25-2013

Quote:
Originally Posted by Nortikdos View Post
First, an extra 30 secs to a minute of queue time is extremely terrible. If you think about how many fewer games are getting played per day because of this extra queue time, it's really unreasonable. Even for the individual player, this extra waiting time propagates quickly:

Enter queue, extra minute. Someone declines, extra 30 seconds, someone doesn't respond, extra 30 seconds, get into a game, someone dodges at the last minute (so 5 minutes of banning/choosing wasted), enter queue again... So individually, it seems to add on a considerable amount of time just to my personal time; if this is taken into account over all players, this results in a SIGNIFICANT decrease in the number of games played per day. So, it had better result in a significant increase in the quality of game

You are dead wrong about this "significant decrease" in the number of games played per day.

Let's say that the queue takes an extra 45 seconds to launch on average, splitting the difference between your 30 seconds to a minute. Often, the game will work fine on the first attempt, sometimes things work like you say and it takes 4 or more tries in the queue for a game to stick. Let's assume that it takes an average of 4 times every time. This is generous, for me it usually doesn't take that many tries.

That means an extra 3 minutes of wait time is added on per game you want to play. Between picks, load time, and the game, the average game of league takes about 35 minutes or so. This means that the new matchmaking system added less than 10% to the average the time to play a game. If you would have otherwise played 6 games in a day, you'd have to find an extra 18ish minutes to play. If you cannot do this, you'd cut out one of your games and end up with an extra 20 minutes in your day.

So, I don't think that "sometimes cutting out one game, sometimes playing for an extra few minutes" counts as a "significant decrease." Your math does not add up.

 
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HacksawMcgee ?? Junior Member
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01-25-2013

I feel like this new matchmaking system is really broken. Before it was implemented, I was slowly rising in ELO and I felt as though this mirrored my increase in skill as a player.

However, since the change, I dropped 100 ELO is 2 days. Almost every game I was placed with extremely inexperienced players. I often saw players with 0 kills and more than 5 deaths; sometimes two players. Thinking that I just needed more practice, I switched for the first time to normal games, but again I have encountered the same problem.

I feel I am consistently being ranked with people who are 200-300 ELO below me in skill because they dont demonstrate even a very basic understanding the the game or the specifics of their lane.

The contrast of before and after the patch is stark. Really hope this gets fixed! Thanks.

 
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JDM420DRAGONWEED ?? Junior Member
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01-25-2013

As a high elo normal player, this increased queue time is incredibly annoying. It takes on average 3 minutes to find a game, and even longer if somebody declines. Previously queue times were anywhere between instant to 2 minutes, but mostly instant. Now every single time I queue its an extra 3 minute minimum wait time. Please revert the matchmaking changes.

Edit: Just waited 7 minutes for my next game, not a single dodge. That was just the wait until the very first game popped up. This is absolutely ridiculous.

 
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Bríckbreaker ?? Junior Member
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01-25-2013

The games becoming even MORE annoying, even platinum ranked players are trolling in my games, i just had another one where i was top wins with only 638 on my team, against a team full of people with more than 1100.

Only games I've been able to win are when I try WAY too hard to carry people that are going 0/5 in the first minutes, games are not even fun 'cause they are all one sided

 
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Damocracy ?? Senior Member
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01-25-2013

Playing on my 28 smurf with 84 wins and my friend is 23 with 34 wins we keep getting lvl 30's with 300+ wins. I've even seen lvl 10 below playing on our team.
This MM is broken.
Please use the old system.
At least the old system has less wait time and we were better matched.
Hard to try and teach someone to play when we get annihilated by lvl 30's with TONS of wins.

 
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danbhappyfeet ?? Junior Member
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01-25-2013

you should also filter those who have been banned before versus people who have not been banned as much and see what reason they are banned for. i have games with constantly underleveld players and players who constantly afk or badmouth and blame others for their mistake. All in all there is a long way to go to fix matchmaking which makes me sooo frustrated in almost every game i play,

 
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StarShade ?? Senior Member
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01-25-2013

I like this change, always felt it was unbalanced when people had widely disparate numbers of wins. Keep up the good work.

Edit: I think this has increased my queue times by ~1 minute average, but I'm not positive. I think it's worth it though.