Quote:
Originally Posted by Nortikdos
First, an extra 30 secs to a minute of queue time is extremely terrible. If you think about how many fewer games are getting played per day because of this extra queue time, it's really unreasonable. Even for the individual player, this extra waiting time propagates quickly:
Enter queue, extra minute. Someone declines, extra 30 seconds, someone doesn't respond, extra 30 seconds, get into a game, someone dodges at the last minute (so 5 minutes of banning/choosing wasted), enter queue again... So individually, it seems to add on a considerable amount of time just to my personal time; if this is taken into account over all players, this results in a SIGNIFICANT decrease in the number of games played per day. So, it had better result in a significant increase in the quality of game
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You are dead wrong about this "significant decrease" in the number of games played per day.
Let's say that the queue takes an extra 45 seconds to launch on average, splitting the difference between your 30 seconds to a minute. Often, the game will work fine on the first attempt, sometimes things work like you say and it takes 4 or more tries in the queue for a game to stick. Let's assume that it takes an average of 4 times every time. This is generous, for me it usually doesn't take that many tries.
That means an extra 3 minutes of wait time is added on per game you want to play. Between picks, load time, and the game, the average game of league takes about 35 minutes or so. This means that the new matchmaking system added less than 10% to the average the time to play a game. If you would have otherwise played 6 games in a day, you'd have to find an extra 18ish minutes to play. If you cannot do this, you'd cut out one of your games and end up with an extra 20 minutes in your day.
So, I don't think that "sometimes cutting out one game, sometimes playing for an extra few minutes" counts as a "significant decrease." Your math does not add up.