You can always build a team around sorting the hard engage. We don't need everyone to have 2 gap closer and a slow. They just need to make up for it else where. I don't want shyvana to turn into yet another generic bruiser/melee ad carry.
If her kit doesn't allow her to become a tank, why don't we make her a better bruiser sample?
I'm saying that her numbers are not good enough for what she's doing best. If her numbers was high enough to offset her lack of proper initiate, ganks and CC, wouldn't that "fix" her while staying the same mechanically.
All she needs is some free stats on her lvl 11/16 ult in my oppinion. Either that or buff her base damage (which I really only can see happening on q, W already does enough E won't really do much difference damage wise within reasonable levels, and q would maybe just put her scaling to high.)
Also fixing weaknesses doesn't promote counterplay.
Do you want shyvana to be good, or be someone else?
I should had added the numbers for no item shyvana vs. no item jax 18. 455 dps vs. 290. which is 36% more.
As a tank:
What would be your ideas to actually make her more flexible then?
Well in the current meta you can't really play her as a tank late game, and you for certain can't initiate well without support (orianna lulu sample). This won't be changed unless they change R in some way. R sample already has some good mechanics like good for grouping up people. You just don't got anything to follow up after your ult except frozen mallet.
As a bruiser / offtank:
Currently you got 2 options.
Either you stand at the front holding the tanks/bruisers away with your tank on your team.
You do hurt them so they kinda have to be careful. Wait for a teamfight to breakout and use your ult to either follow up aoe CC or chase / kill a key target out of the fight.
If we agree on that giving free tank stats won't really help (due to lack of threat if built full tank anyway, make more abusive stack AD for higher aoe, and teamfight damage is to high without any CC or defensive ability)
The free attack speed would instead help more I believe (Hydra more useful for full tanks, less aoe damage (2nd worst stat tied at flame breath's ap ratio cost wise pretty much) more controllable damage output by changing numbers)
: There's to many bruisers with CC gap closer good ganks etc, she doesn't really have the sion / trynd problem as much, but doesn't bring enough damage to the table.
Why can't shyvana just bring more damage for the lack of other qualities.