Originally Posted by PogoPogoPogoPogo
Match-making has been *****ed about since the dawn of online-gaming. In fact, I'm certain that complaints about match-making probably existed before match-making itself even existed.
First and foremost, THIS.
Match-making has been *****ed about since the beginning. People today still think it's as bad or worse as it ever was before there was any sophistication at all to the match-making.
People complain about match-making in every game that has a match-making service and this is applicable across all genres.
Why? Well, it's not because there's some secret conspiracy for all gaming companies to keep match-making a low priority. In fact, if I'm Riot and I'm doing what I'm doing and trying to put eSports right up there in watchability with real sports, I'm going to have to be extremely confident in my match-making system. Why? Because I want my salaried gamers to actually be significantly better gamers then the average player.
The NFL wouldn't be interesting to watch if it consisted of average high school players rather than the best of college players (which are the best of high school players). Similarly, LoL's professional tournaments wouldn't be interesting to watch if it were a bunch of 1200 Elo guys playing against each other. No one would take it seriously in the slightest.
...and you can't get the cream to rise to the top without a solid match-making system.
But why do players complain so much about match-making systems in online games? I'll tell you why... it's because players are inconsistent. Video games are just that way. Even at the elite levels, players like Crs Nyjacky don't have a perfect CS every game.
The same applies to sports actually. I mean, consider college basketball. The aim of the NCAA tournament is to appropriately seed the teams according to how the performed over the course of the season. Yet despite this, we can sometimes see extremely low-seeded teams perform very well.
The #2 team losing to the #15 team happens. The #2 team doesn't complain about match-making though, even if the #3, #4, and #5 teams all got paired against easier opponents (and the #2 team should have been paired with the easiest of those 4).
The fact of the matter is, it is absolutely 100% impossible for any match-making system to account for inconsistency in player skill level.