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Originally Posted by CruelitusMeanbad
I think the Shaco nerf is fine. The range nerf on his Q can be compensated for by buying Boots of Mobility instead of Berserker's Greaves and the loss of slow on E can be compensated for with BotRK or any item that builds from Phage. Shaco will still be powerful.
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Well... Berserker Greeves are what gives him the ability to get some farm in by being able to get more procs off with his Wriggles, or the Madred's if he hasn't built the Wriggles yet. Range nerf on his Q is actually very, very harsh considering it's more of an escape or a way to initiate ganks, much like Rengar's ultimate, Eve's passive, Shyvanna's ulti, Xin's charge, Alistar's headbutt+knock up combo... The list really goes on. Nerfing any melee champion's gap closer is very, very harsh no matter how you look at it. As for the slow nerf, you CAN'T make up for it with a Phage or any of it's items since it's usually used to catch up to the target. With his Q's range nerfed, he actually will have issues staying on targets that have snares or decently ranged escapes like Corki and Ezreal.
Overall, they're nerfing Shaco's ability to stay on target. This is one of the worse nerfs any melee champion can ever take. Even Diana got an upgrade on her ultimate's range so she could stay on target and be able to match it up with her Q better and it has an 825 range which is a lot heftier than most melee's gap closers. Hopefully they'll at least take off the nerf to Shaco's Q since it really doesn't need a nerf. Shaco has enough issues as is in actual competitive play.