Originally Posted by Deviston
In old tt you at least had some escape options As an adc. No longer. All you can do is hope your team can keep the heat off you long enough to be useful (not rare but uncommon). And yes, its a bruisers paradise. Tanksters in paradise if you will. Not much to be done about but go to SR (ugh) or conform with the Shivering Isles meta (also ugh). Riot made a terrible mistake with Shivering Isle, but not only do they refuse to admit it with the overwhelming evidence but they foolishly attempt to convince player base they were justified. Thats ok, its a kidiot game mostly anyhow. Its gone the way of Diablo3. Take intelligence out of the game and streamline everything to be easier for children (with rich mommies and daddies) to play. Business model sad to say. Welcome to running a company.
So...you think that ADCs being less viable is a business model? Are you also implying that bruisers are lot easier to play? It seems like you're frustrated and haven't really thought your argument out. Btw, It's "Shadow" Isles (Elder Scrolls mix up I think?).
Although I have seen good ADCs and APCs on TT, I think that a 3v3 game on a smallish map is hard to balance for all roles. On SR, a squishy champion has a stronger line of defense, and more teammates to provide CC and protection. Team fights also tend to start sooner on TT, so it's tough for carries to get as much farm as they need without dying all the time. ADCs in particular usually have support (on SR) so their role is quite a bit tougher on TT in that regard too.
I think the main design goal was to have quick, action-packed games (hence no wards, simple map etc). As a result, yes, bruisers shine, but I don't think that was a particular design goal. It's just a hard-to-avoid result of the game type and how the games play out.
There's no denying that bruisers shine, but I think that a lot of non-brusier champions do better on TT when you build them more like a bruiser. Even on SR a lot of carries are starting to build serious health items (like Warmog's) and there's nothing wrong with doing that on TT. I even build my tank champions more like bruisers on TT (and build more damage). I think the "mace" the OP referred to was VD's pillager, but that's been removed from the game. Overall I think the itemization in TT is pretty even across the board, if you're not set on building your champions like you would on SR. Core bruiser items are missing from TT too, like Bloodthirster, Warmog's and GA.
I do wish that more champions were viable on TT, but I think it's a difficult goal that will take quite some time to accomplish. ADCs are often more likely to die from a gank, but adding wards back to the game would make the games slower paced and more like SR. There's no easy solution I can think of that wouldn't result in a problem elsewhere.
All that being said, I see no reason not to turn this into a constructive brain-storming thread about how
to make more champions more viable on TT. I don't think there's anyone that doesn't want that.