I feel like spellvamp is underpowered right now on Dominion, only having niche/partial use on a couple of champions at best. There could be some arrangement involving special-casing spellvamp or tinkering with the overall heal penalty aura, but I think there should just be some fiddling with items to give better spellvamp choices. The following are some proposals for items to replace current spellvamp itemization:
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Hextech Staff Replaces Hextech Revolver Components: Amplification Tome + Amplification Tome + 730 Gold +50 AP UNIQUE Passive - Vampirism: 15% Spellvamp |
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Volume of Dark Arts Replaces Will of the Ancients Components: Hextech Staff + Blasting Wand + 540 Gold +100 AP UNIQUE Passive - Vampirism: 25% Spellvamp |
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Scarred Crystal Shield Components: Hextech Staff + Mana Crystal + 600 (2600) +60 AP +300 Mana UNIQUE Passive - Vampirism: 10% Spellvamp UNIQUE Passive: Gain 40 shield on spellcast. Stacks up to 5 times. |
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The Count's Cloak Components: Hextech Staff + Chain Vest + 480 (2800) +50 AP +50 Armor UNIQUE Passive - Vampirism: 10% Spellvamp UNIQUE Passive: Heal 3% of your missing health on dealing magic damage. Does not apply to periodic damage or spells with cooldown at or below 1.5 seconds. |
The effect *does* proc on AoE and is *not* reduced by proccing off AoE. Reduction could be considered if it makes Swain or Vlad too hard to kill.
Numbers are tentative. Please don't skewer a concept based on how strong or weak it is.



