-Savagery (Cooldown:2-3 seconds)
ACTIVE: Rengar's next basic attack deals bonus physical damage and apply a mark on his target for 5 seconds which increases the damage Rengar does to them by 5%/10%/15%/20%/25%. When Rengar uses Savagery on a target that has this mark applied , he then gains 30% / 35% / 40% / 45% / 50% attack speed.
TOTAL PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 100% AD)
-Empowered Savagery
Same thing as above, but the attack speed bonus is greater when the mark is activated (60% / 70% / 80% / 90% / 100%) The damage on this skill is decent right now so i wouldn't change it
Battle Roar(Cooldown:10/9/8/7/6 seconds)
-ACTIVE: Rengar lets out a battle roar, dealing physical damage(scales to 80% of total AD) to nearby enemies. If an enemy is hit by Battle Roar, Rengar also gains bonus armor and magic resist for 4 seconds (BONUS ARMOR & MAGIC RESISTANCE: 10 / 20 / 30 / 40/ 50) Additionally, for each marked enemy hit, Rengar heals himself for (10/20/30/40/50) hp per enemy hit
-Empowered Battle Roar
-ACTIVE: Rengar heals for (20/40/60/80) hp for all marked enemies hit
-THROW NET( idk what to call it)
ACTIVE: Rengar throws a net at target location, dealing physical damage and slowing all enemies within the area by 25% / 30% / 35% / 40% / 45% for 2.5 seconds. Enemies hit by the net are also applied with the same mark from his savagery for 5 seconds. If Rengar damages an enemy marked by the net with any of his abilities, he slows them by an additional 25% / 30% / 35% / 40% / 45%. If however the target is already marked, then the slow will be doubled, and if Rengar attacks the marked enemy, the effect will be refreshed for another 2.5 seconds
-Empowered version
Same thing, but if any of the marked enemies hit by the net get hit with any of his abilities, they get rooted for 1 second, and then have the slow applied, just like his bola strike.
Thrill of the Hunt
-Passive: If Rengar does not take damage for 10 seconds, he stealths. This stealth is broken only when he attacks. While invisible, he gains 5%/10%/15% increased movement speed
-Active: Rengar doubles his movement speed bonus for 5 seconds, and instantly stealths himself. He then gains vision of everyone within a radius. However when used, Rengar loses his passive bonus, until Thrill of the Hunt comes off cooldown.
And now to summarize the proposed changes. Make his Q a more spammable skill, with a cooldown of around 2-3 seconds, like Hecarim's Q. Reduce the cooldown of his battle roar to around 6 seconds, with the bonus Armor and MR lasting for about 4 seconds. His E should be changed to be an AoE of sorts, and all enemies hit get marked which let his Q give him an attack speed bonus or his W heal him for a lot. His normal Q also applies a mark to the target, which when he uses another Q gives him bonus attack speed. This is doubled if its an Empowered Q which hits the target. The damage he does right now on his Q is decent and doesnt need to be changed. His healing should be increased, as well as how much you can spam his skills. Think these changes are pretty balanced, now he can solo top quite well with his W and E combo, and his ult's passive will let him be an assassin, as well as let him have an escape tool. Please leave your thoughts and suggestions below