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"Why hasn't Riot buffed/nerfed <insert champion here>?"

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themaddscientist ?? Senior Member
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01-22-2013

I see a lot of messages framed a lot like this, so I want to tackle them all right now. Why hasn't Riot nerfed Amumu yet, or why don't they buff Syndra a little bit? Simple questions like that are framed in such a way that you're trying to get people to agree with you, and that's bad. Here are four reasons why Riot hasn't done that yet.

1: Not Enough Time

Riot may be a huge company now, but they are constantly having to work on making skins and champions to stay in business, host tournaments, and do a lot of maintenance and work behind the scenes. They have to make the best use of their time, so they can't hit everything at once. While it is greatly needed, a Karma rework may not be coming for a while because not a lot of people play her and because they are so busy making sure the game is still balanced.

2: Afraid of Over-doing it

Remember Rengar when he was first released? I would laugh whenever I saw an enemy Rengar, as even after people happened upon AP Rengar, his win rate was still an abysmal 40%. Then he got buffed, drastically, and became the bane of every single person's existence, so they nerfed him not once, but twice to keep him in context. He's actually an example of what happens when you go too far both ways. He's back down to his lowly 40% win rate, or something close to it. First they over-buffed him, not expecting the power to come out from his passive and ultimate, and then they went too far in nerfs.

Urgot back in the summer was also a force to be feared in professional play. He was one of the best champions to counter the typical ad carry setup in the bottom lane. As a result, he was nerfed, a little too hard. Now, he's not doing so well, and he will have to be addressed.

3: The players are changing the game every day

Remember the days before Pulsefire Ezreal was announced and became a big deal? Back then, Ezreal was a situational pick, played by very few and mocked as being a bad ad carry because he didn't fit in to what we typically see as an ad carry. Then, people started to play him again with Pulsefire Ezreal. People found out that his attack speed debuff was the best thing ever, that he could fit into a wide variety of team comps, had great mobility, and was an awesome champion. Even after the attack speed debuff has been taken away, he still sits up there as the most popular champion right now. Something as simple as a skin release can spark a huge change in the player base, and a simple bit of publicity, or pretty much anything, can change how we play. The meta may stay fairly consistent, but what goes on in the meta can change drastically, and no game company can keep up with all of that.

4: It might not be their fault/might not be a problem

Is Darius really overpowered? Or are you just letting him get away with ulting your entire team because you can't keep it together? Darius is a really controversial champion in terms of the OP craze, but is he really overpowered, or is he just exploiting the lack of unity in most solo queue teams to murder them all. Even with all that murder, is it really helping by taking away gold from the team's ad carry? Think about whether a character is really overpowered, do your homework on LoLKing and in-game, and then post if you think there is a problem.

 
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Papersuit ?? Member
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01-22-2013

I agree with the section on Daruis. As a player who has mained Daruis from his release I find that his power comes in exactly that lack of team unity. He goes in deals "tons of damage" and finishes off weakest targets first. however Daruis is an all out champion which means if you go in it better be to win otherwise you are dead. Good teams will find a way to spread out and kite him or force him out in the lane where his abilities can be avoided easier to lessen the effect he has in a team fight. also CC works great to counter act his moves as they can negate his combos and give your teammates time to release themselves of bleed DOTs that power him up

 
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themaddscientist ?? Senior Member
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01-24-2013

bump

 
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SlappindaBass ?? Senior Member
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01-24-2013

trundle needs more buffs, but your spot on with darius, he gets to dominate a lane, but hes utter trash in team fights.

def put daruis in support role

 
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Tyr Ahn Nee ?? Senior Member
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01-24-2013

Couple of reasons why your post is dead wrong.

First you announce that you are giving us the reasons why Riot isn't/hasn't/won't buff our favorite, nerf our least favorite champion.

Quote:
Here are four reasons why Riot hasn't done that yet.
One of these reasons, according to you, is that Riot is afraid of "over-doing it", and then you give us a fairly recent example of Riot "over-doing it."
Quote:
2: Afraid of Over-doing it

Remember Rengar when he was first released? I would laugh whenever I saw an enemy Rengar, as even after people happened upon AP Rengar, his win rate was still an abysmal 40%. Then he got buffed, drastically, and became the bane of every single person's existence, so they nerfed him not once, but twice to keep him in context. He's actually an example of what happens when you go too far both ways. He's back down to his lowly 40% win rate, or something close to it. First they over-buffed him, not expecting the power to come out from his passive and ultimate, and then they went too far in nerfs.
This assumes, (and you know what you do when you assume ...) that Riot has learned from its mistakes. However, their even more recent treatment of EVELYN proves otherwise.

You also tell us that "Riot doesn't have enough time." In your explanation you call Riot a "Huge Company" and then you describe the mechanics of a rather small company, that doesn't have any specialized departments or any division of labor.
Quote:
1: Not Enough Time

Riot may be a huge company now, but they are constantly having to work on making skins and champions to stay in business, host tournaments, and do a lot of maintenance and work behind the scenes. They have to make the best use of their time, so they can't hit everything at once. While it is greatly needed, a Karma rework may not be coming for a while because not a lot of people play her and because they are so busy making sure the game is still balanced.
Your last two reasons have absolutely nothing to do with why Riot won't/doesn't/hasn't buffed our favorite, nerfed our least favorite champion. So, I won't make this post overly long by explaning why "Player Perceptions" have nothing to do with what Riot can or cannot, does or does not do.

 
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SentinelElite ?? Senior Member
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01-24-2013

The only problem with the above statement is that #2 comes before #1. Other than that, he's pretty much right.

 
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CamaHa ?? Senior Member
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01-24-2013

Neither is viable excuse for Tryndamere.

 
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SkulledG2 ?? Junior Member
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02-01-2013

The simple answer too the "why no nerfs/buffs on champs" is... riot makes A LOT of money by releasing new champs.. no one wants to buy new champs that are bad.. so they release them op then they nerf them ... then they forget about them... Riot makes no money on fixing champs, but they do make money on making new ones. Riot is a business and business go into business to make money. The only time they do make nerfs and buffs is because the champs is being exploited in professorial play or is in the professorial play meta.

 
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CeeRob ?? Senior Member
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02-01-2013

How about buffing Shaco instead of nerfing him.

 
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Drodeka ?? Member
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02-01-2013

According to what I've seen and read on the forums and other places that deal with League, here is a list of some popular opinions for champions.

Need nerfs:
Akali
Amumu
Blitzcrank
Darius
Ezreal
IRELIA
IRELIA
Jayce
Katarina
Malphite
Shen
Teemo
Vayne
Vi

Champions I agree with nerfing:
Akali (Mostly gameplay change, she's too easy and too rewarding)

Amumu (Either lower the range of his ult, or make its duration shorter)

Blitzcrank (From what I've seen, almost no matter how good you play in other lanes, if the enemy has a blitz, they will come back and win)

Katarina (I don't play her, so I'm not super familiar with her abilities. Maybe maker her slower and extend Shunpo's cooldown so she can't always run away or wander exceptionally)

Malphite (I would just extend the cooldown of his slow, but make the slow itself longer. This way, he would still be useful for chasing, but wouldn't be such a laning beast. His imbalance, to me, is because he can control both his lane and the teamfights pretty easily)

Vayne (If she's going to have such incredible late game, make her early and mid game less powerful, or just nerf her W at all levels)

Vi (I don't even know. I just hate fighting her so much. So healthy, so much damage, so much CC, and she can both jungle and lane way too well. Not to mention the low cooldown on Vault Breaker so she always gets away)


I don't even care that this thread isn't the right place for my post.

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