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Originally Posted by TheCeeJay
I'll save up for Graves, I've played him on his free week once and liked him. I have 2600 IP so it'll take awhile, but I'll get him haha. I'm just determined to do well as an ADC.
Vayne, I can't get the hang of. I know she does a lot of damage late game, but I can't get her early game down. Caitlyn is kind of the same problem, I feel like she does more damage than she does and end up dead sometimes, so it isn't good.
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Well there's also "quirks" or traits amongst certain carries. Vayne's early game was nerfed to the ground, so she ends up being extremely dependent on quality support. If she gets zoned out early, she'll probably be behind unless she gets some solid killing blows. With Vayne, tumble is less of a damage steroid and more of a positional tool, whether it be to line up a pinning condemn, a quick dash to get back in range to land another blow, or something like dodge skill shots. The brunt of her "skill/spell" damage comes from landing 3 or more shots in a row on the same target. She's in a poor spot to harass and prone to getting zoned.
Unlike someone like Ashe,Graves, Ez, she doesn't have a long range harass. Cait has a range advantage on almost all of the carries, at least as far as basic attacks and can use her nets to go over walls.
Kog's not a bad choice, but he's a similar boat to Vayne. If Corki still had his blind I'd suggest him, but now its primarily having his escape still that I even bother to mention him. Draven's neat, but a bit of his own learning curve when you start playing catch the axe.