Quote:
Originally Posted by Panzerfaust
@'auto replacement'
This is actually worse. You need to find a player who wants to play that champion, and owns that champion and all of the runes he has. You then need the player to be okay with the items he build (not even things like AD/AP or bruiser/squishy, but you can have a variety of build paths within each role's items, RoA vs DCap first for instance). You also need to get someone who is okay with hopping into a game they have no idea how it's going. Considering most people leave whenever things aren't going well, this is highly unlikely to happen.
Throwing someone into the game without telling them beforehand, is just a dick move.
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a dick move maybe, but compared to a team permently being out numbered from lack of players it is better then having no advantige at all
compared to a bot replacement an actual player replacement works better
a player can quickly see whats going on in the game and come up with a play style to macth it and thus aid the team they are being thrown in with a victory rather then a deffeet from being outnumbered
if you understand the idea behind auto replacement you understand a team is better off with an auto replacement then playing 3v5 in a game.
yes it could suck compared to not having someone rage quit at all, but comeone when someone leaves whether leaverbuster punishes them or not the team they left behind is still completely at a complete disadvantage to the full team they are playing against
auto filling the lost player fixes a dissadvantige that would other wise cost a team a game
people in Blizzard's game WoW had the same worries and discression you have when dungeon finder was innitated. an auto fill is better then a no fill at all
in bot matches maybe a team can have victory when someone left or conectivity issues cause them to be unable to play the rest of the match
but when you hit pvp games where theres real people on the other side that three people don't have a chance in hell to beat from a team numbers disadvantige there has to be a system put in place to replace what is lost
if you punsih the dc'ers great, but why are we punishing the players who stuck with the figh by keeping them at a premenent dissadvantige with team numbers
hey what if 4 players rage quite and there is now just one player going up at a now greatly advantaged team of five v one
a person going into a game already in process to fill a players spot who has left the game is better cause
have you ever tried to fight a team of players that outnumbered you?
face it panzer, its either auto fill the team so the team that lost players still has a fighting chance or just make it so matches in pvp and elo are team mode only. cause why should a team suffer lack of players? again auto fill while you feel is a dick move, is a better move the leaving a team with a permenent handi cap from lack of players
if you don't want a player being force into a match thats already in? give the team a bot or a minor buff to give them a fighting chance against a team that now greatly out numbers them
any way you put your pencil on the eqaution if a player leaves a match for what ever reason the team that they left needs to be given something (auto fill bot player, a buff) to give them a chance at still finishing the game in victory
banning players who leave is great. but why are we making the players they left be punished. should they not be given a chance to victory? is leaving them at a disadvantage from a nother players bad decision (or in some cases responsable adault choice) more of a dick move to say a player who is now being put in to bulster up a team?
its a team game, you have said that your self
the good of the one does not out match the good of the many
I say the team ranks higher in priorities then som eone filling a lost role. and if the filler is as good of a teamm player as everyone says is in this game they will undoubtably play the game
and who knwos if a player puts in an auto fill the game can give them and end game bonus win or loss for helping a dissadvantaged team