North America - English

League of Legends Community

League of Legends Community > Fan Creations > Player Concepts
[Champion Concept] Shinde, the Child Archmage [WIP]

 
Comment below rating threshold, click here to show it.
xMatttard ?? Member
This user has accepted the summoners code, click for more information
01-25-2013

Hey everyone.

This is my champion that I've created: Shinde, the Child Archmage.
I've spent a lot of time and put a lot of effort into making him, so please, if you find a problem, drop me a message in a comment below.

Thanks ^__^

Stats

Health: 395 + 75 per level (1745 at level 18)
Health Regeneration per 5 Seconds: 4.0 + 0.4 per level (11.2 at level 18)
Mana: 200 + 25 per level (650 at level 18)
Mana Regeneration per 5 Seconds: 7.5 + 0.5 per level (16.5 at level 18)
Attack Damage: 65 + 3 per level (119 at level 18)
Attack Speed: 0.5 + 2% per level (0.714 at level 18)
Armour: 15 + 2.5 per level (60 at level 18)
Magic Resist: 30 + 0 per level (30 at level 18)
Movement Speed: 325
Range: 550

Skills:

Passive: Chain Magics

Shinde fuels his power through destruction. Anytime he deals magic damage to an enemy champion, all his spells' cooldowns are reduced by 0.5 seconds.

Q: Nova Blast

Mana Cost: 60/70/80/90/100
Cooldown: 10 seconds
Range: 650, Radius: 50
Shinde throws out a small fireball that deals 100/135/170/205/240 + (65% of ability power) magical damage to all enemies his and applies scorched.
Shinde recovers 7/9/11/13/15 mana per supercooled enemy hit by Nova Blast.
Winded enemies hit by Nova Blast take 10/20/30/40/50 + (5% of abillity power) true damage.

W: Flash Freeze

Mana Cost: 60/70/80/90/100
Cooldown: 10 seconds
Radius: 300
Shinde releases a burst of frozen energy around him, dealing 100/125/150/175/200 + (50% of ability power) magic damage to all enemies hit, slowing them by 40% for 2 seconds and applying supercooled to all enemies hit.
Scorched enemies hit by Flash Freeze take a bonus 10/20/30/40/50 + (10% of abillity power) magic damage
Shinde recovers 10/20/30/40/50 health per winded enemy hit by Flash Freeze.

E: Aero-Pulse

Mana Cost: 105/110/115/120/125
Cooldown: 20/19/18/17/16 seconds
Range: 650
Shinde releases a pulse of air that deals 150/175/200/225/250 + (40% of ability power) magic damage to all enemies hit, stunning them for 1 second and applying winded for 2 seconds.
Scorched enemies hit by Aero-Pulse are also silenced for 1.5 seconds.
Supercooled enemies hit by Aero Pulse take have their armour and magic resist reduced by 5/7.5/10/12.5/15% for 3 seconds.

R: Primal Burst

Cost: 100/125/150 per cast and one primal essence
Cooldown: 60/45/30 seconds per primal essence, 1 second between casts
Range: 750
Shinde releases a beam of raw primal energy dealing 50/75/100 (40% of ability power) damage to all enemies champions hit. Primal Burst consumes mana and one primal essence per cast. Shinde recovers one primal essence every ___ seconds.
Shinde can hold up to 5 charges at one time.

Lore

Shinde was always drawn to the arts of magic, and ever since Xerath returned to Runeterra, Shinde had aspired to train under him and because a force to be reckoned with. Travelling all over Runeterra, Shinde studied magic under everyone he could, from the black mages of Noxus, to the medical corps in Demacia, to the shamans in Kalamanda and of course, the spiritualists of Ionia. However, he slowly realised that while they taught him a lot, they could not teach him the power he wanted. He wanted complete and utter controll over the forces of nature.

With that, he travelled to meet the fabled Xerath, the Magus Ascendant himself, who instantly realised the potential of the young boy. After hearing what Shinde wanted, Xerath admitted that what he wanted, would be impossible, for anyone, mortal, or ascended.

Losing hope, Shinde then travelled to the only person who had every harnessed an inkling of what he wanted, Janna, the Storm's Fury. From her, he learnt the power of air. It was then that he realised, that he could learn one element at a time, but not from the same person. He learnt the powers of fire from Annie, the Dark Child and the grey order; the powers of ice from Anivia, the Cryopheonix and the Freljordians; and finally, raw arcane power from the Magus Ascendant himself.

Be warned, Shinde may be young, but he has mastered more than almost anyone else.


"Shinde is the only mortal I consider worthy of my attention," Xerath, the Magus Ascendant.

 
Comment below rating threshold, click here to show it.
xMatttard ?? Member
This user has accepted the summoners code, click for more information
01-25-2013

For some reason, some of the spaces I left between lines didn't show .______."

 
Comment below rating threshold, click here to show it.
xMatttard ?? Member
This user has accepted the summoners code, click for more information
01-25-2013

Shameless bump

 
Comment below rating threshold, click here to show it.
xMatttard ?? Member
This user has accepted the summoners code, click for more information
01-29-2013

Bump. Come on people!
Opinions and help is REALLY welcome D:<

 
Comment below rating threshold, click here to show it.
xMatttard ?? Member
This user has accepted the summoners code, click for more information
02-02-2013

BUMP D:< </3

Is it that bad o.o

 
Comment below rating threshold, click here to show it.
xMatttard ?? Member
This user has accepted the summoners code, click for more information
1 Week Ago

So I've made some tweaks here and there to his skills and his lore, and I've finished up his stats. I hope you can actually give me some good feedback and not just downvote me like someone before

 
Comment below rating threshold, click here to show it.
Deleven ?? Senior Member
This user has accepted the summoners code, click for more information
1 Week Ago

general
your base damages at the early levels are ok, but they are too low late game. you will want the base damages ending up somewhere between 180(which is low) to 270(which is averagely high)

passive
it would have to be balanced ingame, the concept isn't terrible

Q
the base damage at later levels is a little low

the ratio is a little low, i would say you could raise it up to 60% or 65%

the 2 passives look alright

W
again the base damages at later levels is a little low

the ratio on the main damage can be raised to 50%

the short stun here seems un-needed

E
the manacost at early levels is a little high

both early and lategame damages need to be increased, perhaps to 50->170

ap ratio can be raised to 35% or 40%

i would suggest replaceing the silence, you dont need to types of cc on one ability.

the flat mr shred is too strong. if you want the shred on this ability, you should change it to percentage shred, say (10/12/14/16/18)% of armor and mr

the width and movespeed of the skill is also needed to balance the skill

R
you need to include how many charges can be held at once

i think you will have to up the base damage again, but it will depend on how much charges you can hold. look to akali, xerath, corkie or ahri to judge how much damage your ult should be doing

base stats
your base ad is way too high, it needs to be between 40 and 60

lore
it is a little too similar to ryze's lore.

your relying too much on pre-existing champions, the interactions seem shallow

you should probably remove brand as one of the teachers. he is trying to burn the world down, he isn't going to teach anything.

you might want to change the teachers to locations, like he learned ice magic in freljord, fire magic from the grey order (see annie's lore). you can keep janna as a teacher, as we know that she is a teacher from karma's old lore.

summary
the champ doesn't look bad, but it isn't particularly good either. nothing really stands out. you would need a picture, and interesting personality, a defined gameplay purpose, and other smaller things.

 
Comment below rating threshold, click here to show it.
xMatttard ?? Member
This user has accepted the summoners code, click for more information
1 Week Ago

Quote:
Originally Posted by Deleven View Post
general
your base damages at the early levels are ok, but they are too low late game. you will want the base damages ending up somewhere between 180(which is low) to 270(which is averagely high)

passive
it would have to be balanced ingame, the concept isn't terrible

Q
the base damage at later levels is a little low
the ratio is a little low, i would say you could raise it up to 60% or 65%
the 2 passives look alright

W
again the base damages at later levels is a little low
the ratio on the main damage can be raised to 50%
the short stun here seems un-needed

E
the manacost at early levels is a little high
both early and lategame damages need to be increased, perhaps to 50->170
ap ratio can be raised to 35% or 40%
i would suggest replaceing the silence, you dont need to types of cc on one ability.
the flat mr shred is too strong. if you want the shred on this ability, you should change it to percentage shred, say (10/12/14/16/18)% of armor and mr
the width and movespeed of the skill is also needed to balance the skill

R
you need to include how many charges can be held at once
i think you will have to up the base damage again, but it will depend on how much charges you can hold. look to akali, xerath, corkie or ahri to judge how much damage your ult should be doing

base stats
your base ad is way too high, it needs to be between 40 and 60

lore
it is a little too similar to ryze's lore.
your relying too much on pre-existing champions, the interactions seem shallow
you should probably remove brand as one of the teachers. he is trying to burn the world down, he isn't going to teach anything.
you might want to change the teachers to locations, like he learned ice magic in freljord, fire magic from the grey order (see annie's lore). you can keep janna as a teacher, as we know that she is a teacher from karma's old lore.

summary
the champ doesn't look bad, but it isn't particularly good either. nothing really stands out. you would need a picture, and interesting personality, a defined gameplay purpose, and other smaller things.
Thanks. I'll make some changes now. The reason I had the damages quite low was because he could potentially chain spell after spell (non-stop) in a teamfight with his passive, but I'll take heed of your advice. I'm not sure how fast I'd want the E speed, I'm thinking Ahri's charm speed. With his ult, to be not too broken, I've given him a lower total base damage than Xerath's ult, but a higher ratio, which shouldn't matter too much (it's 20% higher than Xerath's).

As for the rest. I agree with them, I just never thought of those points haha.

Thanks so much.

 
Comment below rating threshold, click here to show it.
xMatttard ?? Member
This user has accepted the summoners code, click for more information
1 Day Ago

Bump. More feedback would be greatly appreciated ^___^

 
Comment below rating threshold, click here to show it.
SilentSounds ?? Senior Member
This user has accepted the summoners code, click for more information
1 Day Ago

Complexity for the sake of complexity is bad.
Just looks like you took random stuff and tossed it in one champion.
So many numbers.
Burden of knowledge to high for sure.