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Originally Posted by WhiteHatCracker
59%? I think your math is badly off.
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Only by less than 1%, really. The exact value is exactly 58.5625%.
Multiplicative scaling on percentages does that.
Quote:
Originally Posted by WhiteHatCracker
Rammus is the epitome of a tank. A taunt, an AoE, armor/MR boost, and a disrupt. How he is a horrible example? I can still play rammus and still do what tanks do he just lost his FoTM status a while back and people don't want to play him anymore. Difference is even with all of Rammus' armor boost from his def curl I can still stack hp and be shredded by an ADC who hits me. Conversely I can do the same with Rammus and laugh as a mage burns his entire kit on me and doesn't take 10% of my hp. They disproportionally lowered tanks and mages while beefing ADCs, Bruisers, and Fighters. Assassins still have their role as burst damage but you even see Assassin's building HP now to cover for the fact that if they jump in they get melted in 1 second from the amount of damage any of the 3 mentioned above can throw out even while having less resistances built and less damage.
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Rammus is a bad example of a tank because his gap closer literally takes 3 seconds to start actually closing the gap (4-5 if his target has Ghost) and only lasts 7 seconds, his CC is single-target and melee range, and his AoE damage is done over 8 seconds in a short range.
With all the mobility, anti-CC and counter-CC available, there are very few champions Rammus can fight against well. And in a team fight, he can only force one enemy to attack himself instead of the carry. He's ignored in team fights because he doesn't have any way to force focus besides taunting.
There are rare occasions of him succeeding, but there are far more where other tanks are just plain better.