Just a note.
All this number and buff stuff is kind of irrelevant, since the fights are going to be RPed, or at least I think so. Therefore the damage done will be decided by the DM.
This stuff is relevant when talking about champion designs, that is ingame things or when the combat is done by dice roll. If this is the case then I take all back, if not then this is out of the question.
Personally I am not sure I can't even imagine how would these buffs work, like as if someone standing beside you would make you attack with greated strength. That's that and one other thing.
The damage done as mentioned, again it's the matter of game itself not the RP. Example if someone threw a stone into your eye even if it was like 1 damage and you've got 2k HP then you're without it (eye) regardless of how low the ingame damage would be.
Eh...I hope this makes sense...a bit...at least.
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