Ok AD used to be OP. We all know that. Part of fixing that was nerfing the DMG on Ess. Flux by 10 and upping the AP ratio. It worked at the time, AD got nerfed and AP got the ratio, witch some could call a nerf, buff or even change. But this was not all.Then the attack speed debuff got axed, not to bad for AP Ez but still a nerf. The killer though was the recent attack speed nerf. AP Ez RIGHT NOW was already hurting. With the new changes, lots of other people got a lot better while AP Ez has stayed the same. Since Ez is a kill lane(as AP he is a kill lane, he may seam like a farm lane with his Q but he's really not) things like the flask are extreamly hard on him. Above all of the item changes, another being warmogs, the change to boots is really hard on him. Since he is a skill shot champ, this was a flat nerf. People can doge his skill shots more easily while getting another iteam, unlike before.
All AP's power is based in the mid and early game, but lose power late game. But since the first 13 AP is used to just bring him on level with other AP's, its not reasonable to try for early power, and with that you have to set yourself up for late game(also you have to get at least some mana fixing witch also forces him into the late game) your power acts like a carry: weak early, but "strong" late. But since AP is inherently worse late game, he's always weaker than other champs.
The simple solution: give him back his 10 DMG on Essence Flux, and take away the ally attack speed but still give it something to proc his passive on allys, even if it is a tiny thing or how about nothing at all to the allys? You don't see it a lot in LOL, that type of mechanic but why not?
You don't have to hit the Attack speed buff, but the reason I think its a good place to hit is that first, its the same spell. The change is not giveing power one place but taking it out another, its the same spot. Also thematically, it just does not fit. Why does Ez have an attack speed buff? The reason is when it was made, Ess Flux also healed ally's. The idea was that it healed ally's and increased their attack speed, while hurting enemy's and reducing attack speed. Needless to say the heal was WAY over powered and quickly got cut, leaving it with the attack speed change. Now the attack speed debuff got cut and we are left with the AS buff. Without the other 2 parts of the spell this AS buff is completly out of place. Why does Ezreal of all people need an Attack speed buff? It does not increase his AS so its not helpful for AD and AP wants to be hitting the enemy not ally's. On AD you use it for his passive. But why AS? Its just power in Ez that could be put some were else helpful. For the passive, just make it not help ally's but still proc the passive or give it something that makes fits.
If people(Riot or players) don't like this lets say most people like the AS buff and i'm the odd one out then keep it. But AP still NEEDS a buff. If is not that then there are lots of different way to buff AP without buffing AD. The first I think of is up the AP ratio. Lets do some math:
A normal AP ratio is around .8 if i'm right. And if we are talking about level 1 AP from runes if im right most AP's start with like 25ish AP - 35, depending on how much AP want from their runes.
80 + .8(25) = 100
80 + .8(35) = 108
If you uped the AP ratio to 1.0 and kept the base DMG at 70
70 + 25 = 95
70 + 35 = 105
With this he is losing just a little bit of DMG at level one, but has more at higher levels. 1.0 is also a nice and even number. Also the higher AP ratio goes well with the stacking of AP that you do for the Lichbane.
But lets say you dont want a higher ratio on Ess flux, you get a tome and its starts to get out of hand(really I don't think it would mainly because he will run out of mana), then up his ratios on Arc Shift, it used to do more DMG anyway and its not as good early game. But then it is much harder to counter play by dodging and is overall much easier to land. If this is not liked then what about a mix of an increase in AP ratio of both spells, but only by .1?
The point is there is a lot of things you could do.
I do not say this because I just want the champ I play to get a buff, but truly because I feel it needs it. I feel safe in saying that anyone who really plays AP Ez would agree with me that he needs some love.
TLDR: The nerfs to AD Ez without buffs to AP and the new items have made AP Ez basically unplayable. He needs a buff and a good place I feel it could be is to give the 10DMG on Essence Flux back, and take away the attack speed buff but keep it so you can proc his passive on ally's.
Also, sorry if the spelling is not great, I tried my best but I'm not a great speller.
Edit: The math is just something to compare it to. I've had people tell me .8 is to high. If you don't agree with my numbers then just ignore them, they are not the point of this post.