I've seen glitches/accidental coding error, that players enjoyed and could've sparked an idea for the developers to incorporate in the game, get "fixed". I've seen so many games turn to dust due to over-simplification of the game. Games that begin to turn "r&tard proof" hurts its older players and benefits newer players. The irony is making something extremely easy to understand doesn't quite bring out skill or understanding to the new users, they must go through the hours of experience like everyone else did. If anything the game becomes more easier and "over powered" from my experience and levels/achievements are gained much easier & faster.
All it took was Burning Crusade (Second Expansion of WoW) to wreck the game for a lot of users. WOTLK was personally what was the last straw for me. The 2 games that disappointed me the most were, Maplestory & Gunz. With so many new jobs and monsters, what used to take beta/2005 users a year+ of grinding to get to level 170-ish not even 200. Now in 2013 a player can achieve level 200 in a week with NX Cash(Karma Coins)
Gunz 2 removed the ability to K-style and many other trick moves. This was what made the game unique in its own way. No other game came close to the combat system gunz had. You defied gravity and did it with style(armor and skills) The best part was you did not have to conform to learning K-style.The community created their own game style without aid of the Developers. Everyone knew their play style and joined rooms that complimented it. (People didn't get angry because you didn't go with the meta(K-style) there were i believe 4 other styles then sprayers)
TL;DR I fear Riot will fall into this way of thinking "We know what you want" I see it a little bit, but hopefully its nothing. I'm curious to see if anyone has felt this way about a game you used to play. I'd like to read the comments.