Quote:
Originally Posted by Rakaydos
As I understand it, in DOTA, you can run across people with a 4 second stun, and to counter it you kill that person hard and often so they are hopelessly behind on gold and levels and you save up for an item that makes you immune to cc and laugh as they burnt their tiny mana pool on something useless...
Whereas in Lol, a champion has a slow skillshot that snares for seconds if you get hit, but you can hide behind minions... but wait! the minions are melting on a AoE DOT, and will die in 3... 2... Where to dodge to?
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Tl;dr Dota is strategic, LoL is tactical.
I do think LoL would benefit from Dota's asymmetric goals: a team with 3 hard carries and a team with 1 carry and several gankers have completely different objectives (win game asap -vs- turtle for an hour). In LoL no matter if you pick early game champions or late game champions, the game always plays out the same way: 15 minutes of laning, then a few tower sieges, teamfights, and a game-deciding fight at baron at about 30-40 minutes in.
If you try to win too early, the enemy can just defend every tower you siege until they are ready for teamfights. If you try to turtle too long, the enemy will force a baron fight and if you can't contest baron it's gg.
Missing something imo.