Originally Posted by Morello
I love the Smash example -
I think sequels or new takes on old games need to have some departure from the original to have a need to exist at all. The first thing that will happen when you do this is that your current hardcore players will shout doomsday of how removing X (wavedashing/Conc jumping/denying/door hacking/AWP price/etc etc etc) will ABSOLUTELY DESTROY your game and you fail as a company and are out of touch.
I want to go on record to tell these players to knock them ****s off. Time for some real talk
To be frank Morello, I'm surprised you would use the smash example as it is actually contrary to your points.
I don't know if you're in touch with the smash scene, but judging from your post, you aren't, so I'll elaborate.
There are currently more melee than brawl tournaments, and there is a much more alive competitive scene for melee.
Melee is actually going to be at Evo 2013, the biggest fighting game tournament that there is, because the melee community won a donation drive, raising 100k dollars for breast cancer research.
Melee players did "cry wolf" about how bad Brawl was, and how it ruined smash, but you know what? They were right. There was a wolf that killed the flock.
You can see tournament listings here, a lot are just casual and small tournaments, not even the bigger ones like Evo which typically only have melee or only a very small brawl following. By the way, Project M is a mod for brawl that makes it like melee, and may've surpassed brawl in popularity
Since this is such a damning counterexample to what you said, I'll expect you to just ignore this. Oh well.
So in conclusion, you're doubly wrong with your smash example.
1) Brawl is a less competitive game (and much less of a spectator game..) which did generally ruin the game (as evidenced by more melee tournaments with bigger turnouts) with what I speculate to be a less cohesive community and less players (as evidenced by melee blowing brawl out of the water in the donation drive and also extrapolating from tournament data, and youtube video views)
2) Releasing a melee clone would have been a safe move and a better move, as evidenced by a user-made (now they did a pretty fine job, but it's not professionally made by most standards) mod for brawl that has skyrocketed in popularity.
Edit: And to your point of melee players can still play melee even with brawl's existence, so no harm done?
Yes harm done. Melee is a game which could have used some balancing and a bigger cast. It could have also used a graphical update (the game is 2001 for the gamecube) and also needs a tech upgrade (all melee games that are competitive have to be played on CRT tv's due to the low res output lagging if it is upscaled to work on any modern TV. Maybe this is why PM is so popular?) Oh the melee scene was also drastically damaged by brawl as a lot of players left for brawl and it took a while for them to return to melee. Oh and melee's clout among the Fighting game community was also heavily damaged. EVO 2013 is the first evo that melee (and i believe smash in general though I could be wrong) will be at since EVO 2007 (the year brawl was released.)
SO yeah. Damage done.
Don't get me wrong, I like LoL a lot, but your point that "all sequels need to be different than their previous incarnations in order to exist," is just clearly wrong for this circumstance.