In order to make Warmog's more appealing to late game, while not making it entirely useless early game, I propose the following:
Have Warmog's have a certain percentage of its final stats upon purchase (Which would increase over time like Rod of Ages, rather than per CS to make it more appealing in cases where one cannot get CS).
Also: In order to allow for Warmog's to be built late game without making it utterly useless, allow gold investment into the item in order to increase its stats (other than through time).
OR:
Have Warmog's split into mini-warmogs that would transform over time granting different stat upgrades each transformation (Think muramana)
Also: Because the item has many tiers, you can purchase higher tier warmog's late game, while getting its later stats.
I know this implements a new idea of gold investment into items (Upgrading)
DONT HATE too much. Constructive Criticism!~
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