Quote:
Originally Posted by KellenGrace
Damage and survivability items on bruisers is the combination you want. And sure, if your team can't get past their defense, you're gonna have a bad time.
AP Carries have massive damage outputs to compensate for comparatively low magic pen, too, so the argument that the increase in armor pen ****s APCs isn't really decent either.
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I agree, damage and survivability on bruisers is better. I more frequently go black cleaver, IE, warmogs, atmas, boots, and frozen mallet on Garen, however that setup means that he would die in about 2-3 seconds due to his 3k ish health and nearly no mitigation against such a foe. Seeing as most champions suited to killing the ADC are either ranged characters like another ADC, or an assasin who actually does get the jump on an ADC (who isn't supposed to be "bad" enough to let that happen in the first place), it makes things harder to remove/focus that ADC, shy of ignoring the rest of the team, who's sole purpose is to do damage and prevent you from reaching their ADC in the first place.
I didn't try to argue anything about how it messes with APC, but APC have massive damage outputs, and they also have cooldowns they have to manage. They typically have to wait at least as much time, if not longer to do the same amount of damage as an ADC, and they usually can't drop the mitigation to nearly as low as the ADC can. (I also realize that AP can reach 600 on champions, but bear in mind most of their ratios are 80% or lower, and would equal a 400 ADC stat in that respect).
My biggest point is that I'd like to see some kind of minimum armor/MR in place or an item that can prevent that mitigation so you trade off damage for survivability to counter that damage. It would also be circumstantial, so that the person who gets more power but less mitigation can do just as much damage, whereas the person who relies on that penetration is countered more effectively. Its circumventable by both sides in this case, whereas the current system is just "buying pen? better get health..." and as my math shows, not much is gained by it.