North America - English

League of Legends Community

League of Legends Community > Feedback > Champion Feedback
How to Make Darius More Fun for Everyone

 
Comment below rating threshold, click here to show it.
GonefishingX ?? Senior Member
This user has accepted the summoners code, click for more information
01-31-2013

Darius is easily one of leagues most frustrating champions to play against which can be seen with people claiming him to be overpowered at least once a week. He utterly dominates blind pick games and games where the players have moderate skill. This is due to his low skill cap and the way his kit works.

Everyone understands that he feeds off the positioning mistakes of others. Even the smallest of positioning errors can result in a death when laning against Darius. This is why he is so dominant against moderately skilled players and even some more veteran players who still make enough positioning errors for Darius to capitalize on. But once you get to higher ranked matches his use becomes a rare occurrence due to the fact that ranked games are draft pick and positioning errors are a rarer occurrence.

So what Darius's current kit creates is a Champion who feels overpowered for newer players and almost underpowered for veterans. This makes Darius incredibly poorly designed. Numerous threads have been made about how awful he is, but I haven't found one that looks into ways to make Darius preform more evenly across all game types and against all skill levels. I think it would be nice if this thread became a think tank on ways to improve Darius from the perspective of the players rather than the devs.

The most important thing that needs fixing is Darius's Ultimate. Noxian Guillotine is currently a poorly designed ability. This is not because it does tons of damage, it is instead because it always rewards players for using it. Every ability in the game has a side effect for using the ability poorly but with Noxian Guillotine even if you don't get an auto refresh you still deal tons of damage no matter who its on. The ability even goes so far as to promote bad habits in players. It rewards kill stealing and spamming without any thought as to the target.

A way to fix it would be to instead of having Noxian Guillotine refresh after a kill it would instead have the ability's cooldown be reduced to ten seconds with cooldown reduction. This wouldn't hamper his ability to lane against a single opponent but it will make him slightly more vulnerable to ganks. The most important impact of this small change is that it would require the Darius player to think about who he should use Noxian Guillotine on. A ten second cooldown is long enough to make the ability useable only once and at best twice per team fight. Making a good Darius player save it for turning a bad team fight around or cleaning up someone who was about to escape rather than spamming it on who ever is weakest without any regard to the value of the target.

Other suggestions are making the Apprehend animation better reflect the actual distance and putting a cap on the number of things it can pull based on level. This would increase the skill required to use the ability effectively in lane and not hamper its effectiveness in the late game and in team fights.

 
Comment below rating threshold, click here to show it.
VitaminBeer ?? Senior Member
This user has accepted the summoners code, click for more information
01-31-2013

Quote:
Originally Posted by GonefishingX View Post
Darius is easily one of leagues most frustrating champions to play against which can be seen with people claiming him to be overpowered at least once a week. He utterly dominates blind pick games and games where the players have moderate skill. This is due to his low skill cap and the way his kit works.

Everyone understands that he feeds off the positioning mistakes of others. Even the smallest of positioning errors can result in a death when laning against Darius. This is why he is so dominant against moderately skilled players and even some more veteran players who still make enough positioning errors for Darius to capitalize on. But once you get to higher ranked matches his use becomes a rare occurrence due to the fact that ranked games are draft pick and positioning errors are a rarer occurrence.

So what Darius's current kit creates is a Champion who feels overpowered for newer players and almost underpowered for veterans. This makes Darius incredibly poorly designed. Numerous threads have been made about how awful he is, but I haven't found one that looks into ways to make Darius preform more evenly across all game types and against all skill levels. I think it would be nice if this thread became a think tank on ways to improve Darius from the perspective of the players rather than the devs.

The most important thing that needs fixing is Darius's Ultimate. Noxian Guillotine is currently a poorly designed ability. This is not because it does tons of damage, it is instead because it always rewards players for using it. Every ability in the game has a side effect for using the ability poorly but with Noxian Guillotine even if you don't get an auto refresh you still deal tons of damage no matter who its on. The ability even goes so far as to promote bad habits in players. It rewards kill stealing and spamming without any thought as to the target.

A way to fix it would be to instead of having Noxian Guillotine refresh after a kill it would instead have the ability's cooldown be reduced to ten seconds with cooldown reduction. This wouldn't hamper his ability to lane against a single opponent but it will make him slightly more vulnerable to ganks. The most important impact of this small change is that it would require the Darius player to think about who he should use Noxian Guillotine on. A ten second cooldown is long enough to make the ability useable only once and at best twice per team fight. Making a good Darius player save it for turning a bad team fight around or cleaning up someone who was about to escape rather than spamming it on who ever is weakest without any regard to the value of the target.

Other suggestions are making the Apprehend animation better reflect the actual distance and putting a cap on the number of things it can pull based on level. This would increase the skill required to use the ability effectively in lane and not hamper its effectiveness in the late game and in team fights.
Get ready for downvotes lots of Darius supporters here

 
Comment below rating threshold, click here to show it.
BelowExistence ?? Junior Member
This user has accepted the summoners code, click for more information
01-31-2013

Well I found it funny that yesterday while I was playing dominion someone who was first playing darius said that he hates darius. He sucks. I said well your the first because every game someone is playing him 90% of the time. I personally have not played him.

 
Comment below rating threshold, click here to show it.
WikkaWill ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
01-31-2013

Haha, I clicked this expecting to see "Delete him" but instead I got a wall of text.

 
Comment below rating threshold, click here to show it.
Carnack ?? Senior Member
This user has accepted the summoners code, click for more information
01-31-2013

Quote:
Originally Posted by GonefishingX View Post
This is not because it does tons of damage, it is instead because it always rewards players for using it. Every ability in the game has a side effect for using the ability poorly but with Noxian Guillotine even if you don't get an auto refresh you still deal tons of damage no matter who its on..
Um you use the execution ability wrong and you do not get the refresh, his signature skill is on cooldown, and his mana pool took a hit.

And if you do even less. If you don't get full bleed it won't do full damage.

It's a straight up execution skill. It doesn't need to kick you in the nuts then shoot your dog if you louse up.

Quote:
Originally Posted by GonefishingX View Post
This wouldn't hamper his ability to lane against a single opponent but it will make him slightly more vulnerable to ganks..
Um correct me if I'm wrong but he has no gap-closures or blinks and all but one of his damaging skills are single target. So if he manages to kill a ganker and the laner then the two players goofed up.

Quote:
Originally Posted by GonefishingX View Post
The most important impact of this small change is that it would require the Darius player to think about who he should use Noxian Guillotine on.
His skill is an execution that deals true damage. You use it on low HP targets. That's who you use it on.

 
Comment below rating threshold, click here to show it.
k518 ?? Senior Member
This user has accepted the summoners code, click for more information
01-31-2013

Darius is fine

 
Comment below rating threshold, click here to show it.
kingcharles07 ?? Senior Member
This user has accepted the summoners code, click for more information
01-31-2013

i dont think you can fix darius, hes like trynd in that aspect, because of his kit and the limited amount of counterplay, hes gonna dominate pubs and 700 elo matches, and be un used once you break 1100

 
Comment below rating threshold, click here to show it.
DragonOdyssey ?? Member
This user has accepted the summoners code, click for more information
01-31-2013

Riot said that they have noticed the problems with Darius and are considering if they should make changes. They did admit that they made mistakes with him, so it's likely they're going to at least going to make attempts to adjust him.

However, the fact that some champions aren't good at higher ranks, like in his situation, so this may hinder chances of any significant nerfs and more likely bring a rework buff.

 
Comment below rating threshold, click here to show it.
kingcharles07 ?? Senior Member
This user has accepted the summoners code, click for more information
01-31-2013

Quote:
Originally Posted by DragonOdyssey View Post
Riot said that they have noticed the problems with Darius and are considering if they should make changes. They did admit that they made mistakes with him, so it's likely they're going to at least going to make attempts to adjust him.

However, the fact that some champions aren't good at higher ranks, like in his situation, so this may hinder chances of any significant nerfs and more likely bring a rework buff.
thats exactly what he needs is a rework buff, he cant chase at all and is dependent on flash to do anything other than capitalize on the mistakes of others, the fact that he is worse the higher you go up the ELO ladder the worse he is means he really needs adjustments

 
Comment below rating threshold, click here to show it.
Zombiemaster ?? Senior Member
This user has accepted the summoners code, click for more information
01-31-2013

I do agree that Darius isn't a well designed champion. However, the changes you're suggesting are nerfs to Darius. Personally, I don't have a problem with Darius, I think he is weak compared to most other bruisers, especially since this is the League of Warmogs with everyone getting a lot of HP, which really hurts Darius. Because I think he is weak, I believe that you should give Darius something in return, considering that I believe he is weaker than many other bruisers. I don't know what it would be, but I think you should.

One thing to note, though, is what kingcharles07 stated. Darius is like Tryndamere, as well as a few other champions. The way Darius is designed, he either gets fed and dominates or he becomes almost useless. It's pretty much impossible to fix this problem by making a few small changes; you would have to completely rework him.