Darius is easily one of leagues most frustrating champions to play against which can be seen with people claiming him to be overpowered at least once a week. He utterly dominates blind pick games and games where the players have moderate skill. This is due to his low skill cap and the way his kit works.
Everyone understands that he feeds off the positioning mistakes of others. Even the smallest of positioning errors can result in a death when laning against Darius. This is why he is so dominant against moderately skilled players and even some more veteran players who still make enough positioning errors for Darius to capitalize on. But once you get to higher ranked matches his use becomes a rare occurrence due to the fact that ranked games are draft pick and positioning errors are a rarer occurrence.
So what Darius's current kit creates is a Champion who feels overpowered for newer players and almost underpowered for veterans. This makes Darius incredibly poorly designed. Numerous threads have been made about how awful he is, but I haven't found one that looks into ways to make Darius preform more evenly across all game types and against all skill levels. I think it would be nice if this thread became a think tank on ways to improve Darius from the perspective of the players rather than the devs.
The most important thing that needs fixing is Darius's Ultimate. Noxian Guillotine is currently a poorly designed ability. This is not because it does tons of damage, it is instead because it always rewards players for using it. Every ability in the game has a side effect for using the ability poorly but with Noxian Guillotine even if you don't get an auto refresh you still deal tons of damage no matter who its on. The ability even goes so far as to promote bad habits in players. It rewards kill stealing and spamming without any thought as to the target.
A way to fix it would be to instead of having Noxian Guillotine refresh after a kill it would instead have the ability's cooldown be reduced to ten seconds with cooldown reduction. This wouldn't hamper his ability to lane against a single opponent but it will make him slightly more vulnerable to ganks. The most important impact of this small change is that it would require the Darius player to think about who he should use Noxian Guillotine on. A ten second cooldown is long enough to make the ability useable only once and at best twice per team fight. Making a good Darius player save it for turning a bad team fight around or cleaning up someone who was about to escape rather than spamming it on who ever is weakest without any regard to the value of the target.
Other suggestions are making the Apprehend animation better reflect the actual distance and putting a cap on the number of things it can pull based on level. This would increase the skill required to use the ability effectively in lane and not hamper its effectiveness in the late game and in team fights.
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kingcharles07
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