I'm playing a friendly tournament this weekend with a bunch of friends and we're streaming to the rest of the group participating in the tournament. We have noticed in the past two games, that the turret count at the top of the UI is not updating after turrets are killed. They are remaining at 0 and 0 each. I'm not sure what other information you'd need, but if needed, I can provide. We have it occurring on 3 clients simultaneously. All the same issue.
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Paper
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DiscworldDeath
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Cyraknoss
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Bualdoot
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