North America - English

League of Legends Community

League of Legends Community > Feedback > Item Discussion
Sightstone now unaffordable early game, back to Philo+wards.

  • Page 1 of 4
  • 1
  • 2
  • 3
  • 4
 
Comment below rating threshold, click here to show it.
FlyingFortress ?? Senior Member
This user has accepted the summoners code, click for more information
02-04-2013

i don't get what you want us to do riot. there's no way i can afford to get this early game! why would i even buy an item that gives me wards when its cheaper to buy wards and counterwards individually?

why do you insist on that god forsaken philo and wards start every. god. damn. time.

on every. god. damn. support.

you know it was nice, not having to worry about buying wards all the damn time. you just HAD them. and some health too, that was really nice. But i guess supports just aren't ment to have nice things.

 
Comment below rating threshold, click here to show it.
da boss7 ?? Junior Member
This user has accepted the summoners code, click for more information
02-04-2013

I find sightstone a cool item cause I can change wards I dont need anymore to other locations.

For example, if I get a sightone, I usually buy 1 or 2 extra wards. The extra wards are used to ward dragon or the enemy blue buff (mandatory) and the sightstones wards are used to ward bot bushes. If i dont need the bot bushes warded, I just go and ward the jungle entrances (bot bushes wards disapear).

Obviously a philo or another gold item is mandatory, but having the options to switch unnecesary wards is pretty comfortable.

 
Comment below rating threshold, click here to show it.
FlyingFortress ?? Senior Member
This user has accepted the summoners code, click for more information
02-04-2013

Quote:
Originally Posted by da boss7 View Post

Obviously a philo or another gold item is mandatory
But that's where you're wrong. You're buying philo so you'll have the ability to ward, soonish. When you straight up buy sightstone, which had comparable cost, you get HP and wards right away. Instantly effective HP and the ability to ward and re-ward your lane.

For the first time, you didn't actually HAVE to get gp10 in order to keep your lane secure early and mid game. And you got survivability too. You we'rent squishy, even if you weren't doing so hot. you could still make plays.

Now, the option isn't even on the table.

 
Comment below rating threshold, click here to show it.
Vuther ?? Senior Member
This user has accepted the summoners code, click for more information
02-04-2013

Pretty much intentional to bot-lane was gankable again, I don't get what you're saying.

You still don't have to get Philo since spending 700 gold on not Sightstone delays it. Perhaps you are Leona who practically doesn't need regeneration stats because ever not going up to the enemy and hitting them in the face is losing regardless of Philo since she can't poke or support her partner any other way.

Pretty much everyone else wanted Philo anyway though unless their lane was winning so hard they could rush Sightstone and take the turret whenever they pleased.

 
Comment below rating threshold, click here to show it.
Densuo ?? Senior Member
This user has accepted the summoners code, click for more information
02-04-2013

Quote:
Originally Posted by FlyingFortress View Post
i don't get what you want us to do riot. there's no way i can afford to get this early game! why would i even buy an item that gives me wards when its cheaper to buy wards and counterwards individually?

why do you insist on that god forsaken philo and wards start every. god. damn. time.

on every. god. damn. support.

you know it was nice, not having to worry about buying wards all the damn time. you just HAD them. and some health too, that was really nice. But i guess supports just aren't ment to have nice things.
The patch notes specifically stated that they wanted to make bottom lane more susceptible to ganks.

Now it will be an on-the-spot decision for you:

Do you rush a GP10 item first?
This is a good idea since you are thinking long term. But how often you're on normal and the game ends in a surrender?

Do you rush a Sightstone first?
The item was made more expensive, but it does give you more health now.
First off it used to be You plant 7 wards it's paid for itself. I can do that on 2 recalls.

It has a benefit unlike regular sight wards You can plant your 2, and you have 2 charges left, You need to recall, you're getting your ward count back, so you may as well drop a few wards then recall, you're still effectively having vision and again, drop 7 and it's paid for itself. You can place these things damn well carelessly in regards to position because if you need to you can just put another one elsewhere. recalling? drop a ward on your bush and leave.

Sightstone previously were borderline op since it was so cheap. you now gotta drop 13 wards (12.66~ wards) before it pays for itself. 21 wards (20.66~) when we talk about the Ruby Sightstone.

You're gonna be warding alot, the sightstone will make you be able to ward on the spot when you need to, instead of worrying about running out of wards or wasting money, you can just worry about NOW and plant wards NOW and you're a recall away from getting all of them back immediately.

Its a significant investment and considering how much money you stop THEM from getting when they gank you, yeah it's all good.

 
Comment below rating threshold, click here to show it.
Autocthon ?? Senior Member
This user has accepted the summoners code, click for more information
02-04-2013

Think about sighstone in terms of a GP10 item, because thats what it is. It's a 8.3 GP10 item. Ruby sighstone is a 12.45 GP10 item

That gold only foes toward wards but realistically speaking thats what ALL gp10 items pay for. Sighstone at 700 was marginally to powerful because it game too much ward coverage too early. 950 isn't a bad spot, considering you pay for the non-ruby crystal portion (the 475 you spent to combine) in literally 6 wards (9 minutes).

The unseen benefit fo sighstone is so huge that trying to say its a bad item is like trying to say that because IE took a cost hit its a bad item. It's still one of the most powerful gold multipliers in game.

50 gold per minute that you DON'T have to spend on wards is an extra 1000 gold the support has in their pocket after 20 minutes, and 500 of that was for free.

 
Comment below rating threshold, click here to show it.
Mradr ?? Senior Member
This user has accepted the summoners code, click for more information
02-04-2013

Quote:
Originally Posted by Densuo View Post
The patch notes specifically stated that they wanted to make bottom lane more susceptible to ganks.

Now it will be an on-the-spot decision for you:

Do you rush a GP10 item first?
This is a good idea since you are thinking long term. But how often you're on normal and the game ends in a surrender?

Do you rush a Sightstone first?
The item was made more expensive, but it does give you more health now.
First off it used to be You plant 7 wards it's paid for itself. I can do that on 2 recalls.

It has a benefit unlike regular sight wards You can plant your 2, and you have 2 charges left, You need to recall, you're getting your ward count back, so you may as well drop a few wards then recall, you're still effectively having vision and again, drop 7 and it's paid for itself. You can place these things damn well carelessly in regards to position because if you need to you can just put another one elsewhere. recalling? drop a ward on your bush and leave.

Sightstone previously were borderline op since it was so cheap. you now gotta drop 13 wards (12.66~ wards) before it pays for itself. 21 wards (20.66~) when we talk about the Ruby Sightstone.

You're gonna be warding alot, the sightstone will make you be able to ward on the spot when you need to, instead of worrying about running out of wards or wasting money, you can just worry about NOW and plant wards NOW and you're a recall away from getting all of them back immediately.

Its a significant investment and considering how much money you stop THEM from getting when they gank you, yeah it's all good.

The old sightstone was op ish, but they didn't have to also make it unuseable now... all they had to do was redesign it a bit to flow with the game instead of comming out all at once...

If you saw the thread below this you would understand that even with the health... there is no gain into buying this item... you are really better off buying prop stone + wards... the health you gain is also costing you WAY more than just buying a health item in the first place, also.

Have you done the math or are you really just trying to say you are right?

As for the NOW factor... you can already do it with just normal wards... there is no NOW factor anywhere with the sightstone anyways: Lets look at the facts... you can only place 2 wards up to 4 times... if you place any other ward after the first 2... you replace the first ward you put down meaning you already lost sight in an area you need to SEE.

In this case... you don't get a NOW factor... actully you get a OH @#$# do I waste placing a ward here or should I wait, factor?


Quote:
Originally Posted by Densuo View Post
The patch notes specifically stated that they wanted to make bottom lane more susceptible to ganks.

Now it will be an on-the-spot decision for you:

Do you rush a GP10 item first?
This is a good idea since you are thinking long term. But how often you're on normal and the game ends in a surrender?

Do you rush a Sightstone first?
The item was made more expensive, but it does give you more health now.
First off it used to be You plant 7 wards it's paid for itself. I can do that on 2 recalls.

It has a benefit unlike regular sight wards You can plant your 2, and you have 2 charges left, You need to recall, you're getting your ward count back, so you may as well drop a few wards then recall, you're still effectively having vision and again, drop 7 and it's paid for itself. You can place these things damn well carelessly in regards to position because if you need to you can just put another one elsewhere. recalling? drop a ward on your bush and leave.

Sightstone previously were borderline op since it was so cheap. you now gotta drop 13 wards (12.66~ wards) before it pays for itself. 21 wards (20.66~) when we talk about the Ruby Sightstone.

You're gonna be warding alot, the sightstone will make you be able to ward on the spot when you need to, instead of worrying about running out of wards or wasting money, you can just worry about NOW and plant wards NOW and you're a recall away from getting all of them back immediately.

Its a significant investment and considering how much money you stop THEM from getting when they gank you, yeah it's all good.
No... we have to look at it like this:
Do you rush a Sightstone first?
IF you do, then you are behinde almost 400 gold. The first 12 wards you are placing is costing you almost 92 gold. If you say on this item untill mid-late game.... you might be able to make up the cost, but are limited to 2 wards.

Do I get the Sightstone after GP5 item?
No, you just lost a huge time where you could've placed enough wards to maybe make up the cost of getting the item... now it's mid game and you just lost 400 gold and you wont be making up the ward cost untill late game and still limited to only 2 wards...

 
Comment below rating threshold, click here to show it.
TealNinje ?? Senior Member
This user has accepted the summoners code, click for more information
02-04-2013

Sight ward: 75g, 3 minutes.
Sightstone: 475 upgrade cost.
475/75 = 6.33~.

This means you are making up the cost of Sightstone after 7 wards, or one recall. It has a Ruby Crystal as part of the recipe, meaning you're gaining 50% efficient health from the item if you never place a single ward.

Ruby Sightstone is slightly less efficient, but it still only takes 8 wards (which is, still, only one recall.)

 
Comment below rating threshold, click here to show it.
Leaf of the lake ?? Member
This user has accepted the summoners code, click for more information
02-04-2013

That ignores the fact that you don't buy sightstone for the health; you buy it for the wards. The health is just a nice bonus.

 
Comment below rating threshold, click here to show it.
FlyingFortress ?? Senior Member
This user has accepted the summoners code, click for more information
02-04-2013

health is the most effective early game defensive stat.

You guys keep citing the role of gp10 in the whole game, but you're forgetting the short game.

You know, some lane screws up and you're getting your teeth kicked in at 10 minutes. Now, SS's defensive warding capability and HP isn't an option, because you need boots too. and wards. NOW. so you get to pick between **** regen or **** AP, so you can get a handful of wards, soonish, maybe.

Surrender at 20 is inevitable because your role is reliant on the game being longer than half an hour.

And if the other team has a sightstone, their vision is just going to be that much harder to knock off.

  • Page 1 of 4
  • 1
  • 2
  • 3
  • 4