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*Reads about making Parrley like Bladesurge*....Well, better nerf Irelia and buff Gangplank.
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I didn't mean the full bladesurge treament. I don't know Irelia's state right now, though I doubt it's good since I haven't seen much of her. But I figure halving Parrley's cooldown would help him farm without making him overpowered. Besides, that's not a change I'd be hugely in favor of. Parrley's already in a good spot, mostly.
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Make Raise Morale and Scurvy able to be cast while moving for one. A potential idea that I've been kicking around would be to make it so using Parrrley on an opponent with stacks of grog would have different effects for the number of stacks. At one stack it would increase the slow, at two stacks, it could pop for more damage, and at three, it would set them on fire for a mini ignite and a half second of fear or something. It'd make his sole attack skill have some more oomph, and if you increase his armor/health then you could phase him out of straddling the line between a melee carry and a tanky DPS. Thoughts?
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I think this change to the Parrley/Grog interaction might be interesting. It'd change up his passive to be more interesting, and an healing debuff would be an interesting throwback to the old passive effect. That said, I think it'd be too powerful, since you could potentially keep the debuff on them perpetually.
As for the fear, I don't think that's really in keeping with Gangplank's theme, plus, it'd only make sense if the fear consumed the grog stack, since otherwise you could fear them every 3 sec.
Maybe something to do with Grog would be to make it scale geometrically with stacks? For example 1 stack does x damage, two stacks does 3x damage, and three stacks does 9x damage. That'd give oomph to the passive in longer exchanges, without buffing his damage from random Parrley harass. Thoughts?