Originally Posted by IS1e25160deba7bf
After dozens of games of ARAM in S3 I found that LeeSin/Nasus/Darius and similar are some of the best characters post level 6 game because of the amount of damage they can put out whilst still building heavily tanky. There is no debuff like in Dominion to keep defensive stats under control (15% armor penetration, 5% magic penetration, 20% healing reduction) and the only maximum health damage item (Bloodrazor) is really ineffective, adding about 70 magic damage per hit before resists.
Tanky chars are strong outside early game as they win through attrition. Squishier teams just can't do enough damage.
This is the problem I constantly have to reiterate in these kinds of posts. You're neglecting the fact that the players you play with are as random as the champions. Just because you get teamed with people who either A) do not know how to play well or B) do not know how to build responsively does not mean a certain kind of champion is OP.
People have complained about Warmogs, Blitzcranks, Nidalees, Master Yis, and Alistars like they were getting paid for it. Funny enough, most decent players know exactly how to counter the above and would probably name a whole slew of champions that have an overall stronger effect (read: Karthus, Kayle, Varus, Volibear, etc). Not to mention, if you're just joining ARAMs as an individual player, then naturally some teams are going to stomp you. But in professional, organized play you may see things differently.
I get it, you might be thinking "pro play da fuq dis is ARAM idc bout pro just OP champs". That's kind of my point. Just because people are not pro does not imply the champions are OP.
In conclusion, yes bruisers are strong, but they are not overpowered. In fact, from what I've seen, Nasus (for example) is highly underrated as a full tank and have never seen him well played in ARAM as a bruiser. Darius is strong for sure, but he has no closers and can be easily kited by a good player with a champion like Ashe, Cait, or Varus.