Quote:
Originally Posted by Henry Plainview
This is basically akin to saying that the minimap shouldn't update with monster spawns because everyone should know when they update and keep a timer because the in game clock is RIGHT THERE NOOB. Having a general idea of the CC times is not a skill, it's rote memorization and counting, and I don't know about you, but I certainly can't keep all the various possible divisions of tenacity in my head every time someone gets stunned.
I assumed when I heard about it that it would apply for everyone, and I honestly think it completely defeats the purpose of the system showing on enemies at all if you're restricting it so much. And as for readability: I think the bar only showing up sometimes causes more confusion than it solves.
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No it isn't. You're comparing pieces of knowledge which are on different levels from eachother. It is unreasonable to expect that someone keep track of all monster camps by warding them, watching for when they get killed, writing down the next spawn time, etc... Also, the camps don't update unless you scout them. If they were always up to date, you'd have a better argument.
Most of the skill of this game is knowledge-based. This isn't a twitchy FPS where the best person is the one with the best reaction time or button mashing. If you give players too much information about some pieces of LoL, you may as well remove those pieces because it makes decisions obvious. There is a certain amount of intentional obfuscation to this game that rewards experience.
Most people would agree that "buying and placing wards" is something "noobs" never do, but "good players" always do. Knowing that you should use wards involves no skill...only experience/knowledge.
I think an even better example of the CC thing is champion ability cooldowns. You can't see enemy cooldown displays, nor should you. However, an experienced player knows the general length of ability cooldowns. So, to throw your argument back at you: "Having a general idea of enemy cooldowns is not a skill, it's rote memorization and counting, and I don't know about you, but I certainly can't keep all the various possible cooldown reduction amounts in my head every time someone ults."
Does that mean everyone should be able to see the enemies' cooldowns? No, it does not. Now CC stuff is a little bit different, so it is still debatable. My point is that there is a valid argument both ways. It isn't clear-cut.