Originally Posted by Henry Plainview
It wouldn't be as bad if people would actually surrender when they're going to lose, and the people on my team (or the enemy team) never want to press their advantage. My old TT games would be over at 20 because someone would surrender.
because u pick early game champs, but ur teammates have beter late game then opposing teams, u critcize em over it?
you know how mnay 2v3 or games where we got stomped early game and i taught my teammates to turtle(surprising right? 2013 vets ftw) and we get inhibs back, ace once, get altars push their side, ace and win. and if u want a game to be soooo one sided that it ends in 20 minutes, then i see no point to play. why play if u have a 50-50 chance to stomp or get stomped, no fun at all.
ive played numerous games on old TT that pushed 50-60 mins. but since this new map, i've had a record long game of an hour and 26 minutes, was an intense form of me trying to teach my teammates the beauty of a split push while they turtle. its my way to beat turtle, cuz split push draws the tankier to solo, if solo dies, bot is open to push the inhib and main turret, or top falls back 2v1 top or 1v1 bot, leaving 2v1 top dived and killed, then turret inhib down, and 3v1 dive for the win. its simple, it works, but no one likes it. people would rather kill *****(which i love cuz its what makes me win games)