North America - English

League of Legends Community

League of Legends Community > Fan Creations > Player Concepts
[Champion Concept] - Eurus, The Approaching Storm

 
Comment below rating threshold, click here to show it.
Galgus ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
02-14-2013

The hidden passive is too strong for a hidden passive- maybe more like 1 bonus damage for all wind abilities.

(Righteous Gust, Janna's Tornado)


If the Q is targeted, the unavoidable poke may be too much for a champion with strong sustain.

If it has a delay, you should write that in.


His W and E seem awkward without his ultimate, I think his E should make him move a tad faster to gap close.


Three seconds on the ult is too long- Galio's ult is crazy strong at two seconds..


Could you explain the skill flow of the champion? Ult, Q all enemies, E up to them, W, and auto-attack? Is that right?

 
Comment below rating threshold, click here to show it.
Galgus ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
02-14-2013

Quote:
Originally Posted by Kronikmagii View Post
Thank you for your feedback,

I think the Hidden Passive may have been misunderstood, it only doubles her passive of bonus 3% movement speed for the team, it does nothing to her skills/spells.

the Q - I suppose that it would be a very slight delay, he would take the time to swish his arms upwards so i could write in a delay for it.

His W and E - you have to remember, he is more focused around being support than he is being an AP carry, so he wasn't specifically designed to take out enemy champs, he was designed to help out the team and have the ability to take care of himself if it comes to it.

The W was designed for a support role or if he ended up 1v1ing someone.

The E was designed for escaping more than gap closing, but you make a valid point, I may add a movement speed buff to it, thanks.

If I remember right with Galio's Ult he is also taunting enemies to come to him and attack him, That to me is why it is 2 seconds, with my ult enemies' movement is halted and they are pulled towards the center however, they retain the right to cast spells at whomever they please or even flash or dash out of the radius escaping unscathed. once you consider all the aspects of his Ult it really isn't as OP as you might think.

Now if you mean a Kill combo by skill flow then I guess I could try to think of it. but like I said before he wasn't made to be a champ killer, he was made to support and have the ability to burst down enemies.

If he was going to have a Kill Combo I'd say it would be:
What you said, R,Q,E,W,Basic Attack

that to me seems like the most effective way of dishing out damage.

Thanks for the info I will make all necessary changes.
It still seems odd to give a hidden passive the strength of a real passive.

I thought your ult would disable attacks and spells like other displacements, but now knowing that it doesn't it looks balanced.

The Q as a line skill-shot seems a bit odd, but not completely out of place on a champion who wants to get close for short-ranged AOEs.

Perhaps as a Xerath player I am thinking of it too much like a nuke and too little like a leading skill like Nocturne's darkness trail thing.

 
Comment below rating threshold, click here to show it.
Cryoshell17 ?? Senior Member
This user has accepted the summoners code, click for more information
02-14-2013

Alrighty let's get right into it. :3

First off the text on this is trailing off the screen...Might want to fix that :3

-Passive- Works well and it seems balanced in it's current state.
-Hidden Passive- Eh...Not a huge boost so it won't be if you have Janna you must pick Eurus.

-Q- Doesn't seem like it scales off of AP very well but it is very effective nonetheless.

-W- Very nice buff/debuff. One thing that can make this perfect could be making it do some DoT (Garen, Shyvana spin to win like) do enemies caught up in the allied cast. Not a whole lot, but some.

-E- Kennen's Lightening Rush...Whatever it works. :3

-R- Solid initiate and disengage.


All in all, pretty good concept and really balanced. Definitely worth a +1 ( If I could find the button :3 ). I hope I was of some help. ^^

 
Comment below rating threshold, click here to show it.
iam Versatility ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
02-15-2013

fix post for some reason its cutting off things to the far right then I will review suggestion any time you re bump delete previous bumps it prevents looking like spamming and also make cycling threw pages easier for reviewers because there is fewer =)

 
Comment below rating threshold, click here to show it.
iam Versatility ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
02-15-2013

yes idk why

 
Comment below rating threshold, click here to show it.
Kronikmagii ?? Senior Member
This user has accepted the summoners code, click for more information
02-15-2013

Well great....deleted all my posts to try and go into advanced reply to copy and paste my main post for a back up since this is down for an unknown reason...can't get to it. now not only do I have no access to my main post, I can't get reviews, and I deleted all my progress I added from peoples reviews...fantastic...fml. Riot plz fix my baby soon..

 
Comment below rating threshold, click here to show it.
Kronikmagii ?? Senior Member
This user has accepted the summoners code, click for more information
02-15-2013

I see it is fixed now, omg got scurred for a second lol I'm gonna make a back up now just in case, also I'm sorry if I deleted a post that was a response to someones review, I did it trying to save my post, and now it wasn't even broken.
Apologies to all

 
Comment below rating threshold, click here to show it.
iam Versatility ?? Senior Member
This user has referred a friend to League of Legends, click for more information This user has accepted the summoners code, click for more information
02-16-2013

{Abilities}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Passive (Mana Tap): Eurus naturally has a flat amount of Spellvamp (15%) and also gains 2% of his Max Mana back with each successful basic attack.
(This passive will help him lane like no other, he can stay in lane much longer as long as he has the health, and in a Support scenario he can focus more on items that benefit the Carry since his mana won't be a problem).

ok so I feel this is way op right now 2% is alot for a on hit every hit. let alone it being of your max mana so you start with 100 mana and you gain 2 mana just for hitting thats alot in my opinion But it was kinda what you were going for so I somewhat understand. how about every so many autos it will proc 5 at least in my opinion with how strong it currently is regening, also 15% is alot with having that other effect going on too.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hidden Passive (Thanks to Aevus Clumpus!) Due to Janna's ability to manipulate air, Eurus compliments her and her Passive is increased by and additional 1% for the team.(Friendly Only)

i see what you did made an interaction type buff so its kinda cool but like i said above it is adding to much these are just passives but thats just how i feel this isnt that bad so dont worry about it but the passive above needs fixing =)
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Q (Piercing Wind): After a short delay(.25 seconds), Eurus unleashes a blast of air that deals moderate magic damage to enemies in front of him.

-Type (Multiple Target, think of it like Xerath's Q)
-Amount(Damage - 80/120/160/200/240)(+0.6/AP)
-Buff/Debuff Type (Lowers the Armor of all enemies struck for a few seconds)
-Buff/Debuff Value (5/10/15/25/35)
-Duration (in Seconds, 2/2.5/3/3.5/4)
-Range - 900
-Cost (55/65/75/85/95)
-Cooldown (in Seconds, 8/7.5/7/6.5/6)
-Target Type (Enemy, Minions and Champions)

cooldown seems way to low for how much this ability does and i don't think armor debuf makes sense rethink that =) but sounds cool
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
W (Upheaval): Eurus surrounds himself with violent winds lowering all nearby enemies attack speeds while boosting his own and any nearby Allies.

-Type (AoE)
-Buff/Debuff Type (Lowers nearby enemy attack speeds, boosts nearby teammate's attack speeds)
-Buff/Debuff Value (in percentages, 10/14/18/22/26)
-Duration (4/5/6/7/8)
-AoE Radius - 300
-Cost (50/60/70/80/90)
-Cooldown (In seconds, 12/11.5/11/10.5/10)
-Target Type (Ally/Enemy)
-Note - this effect stays active while he is Dissipated (next skill)

sounds cool a team utility 300 range seems rather low though since im assuming its a mushy champ
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
E (Dissipate): Upon activation Eurus breaks free of any Debuffs/Solws currently on him and begins turning into a cloud of gas allowing him to ignore unit collision and deal magic damage every second to nearby enemies while slowing them on contact. Additionally, Eurus gains increased movement speed and for the first half of the duration Eurus is untargetable.

-Type (AoE, Escape)
-Amount(Damage/second - 35/55/75/95/115)(+0.4/AP)
-Movement Speed Buff (30% static for all levels)
-Buff/Debuff Type (Slow)
-Buff/Debuff Value (in percentages, 20/25/30/35/40)
-Duration of Dissipate(in seconds, 2/2.5/3/3.5/4)
-Duration of Slow(in seconds, 2/2.5/3/3.5/4)
-DoT Radius - 250
-Cost (60/75/90/105/120)
-Cooldown (in seconds, 12/11/10/9/8)
-Target Type (Self)
-This can be used to escape through thin jungle walls depending on the level.

i like escape abilities but this sounds way to similar to vlad try to think of something more unique also i dont feel it goes well with his current kit
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
R (Calamity): Eurus summons a self-imploding vortex that slows all enemies inside it and pulls them towards the center. After 3 seconds the vortex shatters dealing magic damage to each enemy inside of it depending on how close they were to the center. The force of the explosion stuns all enemies struck by the blast.
-Type (AoE)
-Amount(Damage at center - 300/450/600)(+0.5/AP)
-Buff/Debuff Type (Stun)
-Duration of Stun (in seconds, 2/2.5/3)
-AoE Radius - 400/500/600
-Cost (100/100/100)
-Cooldown (in seconds, 90/75/60)
-Target Type (Enemy)
-Note, I made the damage on this higher than normal Ultimates because it is decreased the further from the center you are. so since it is unlikely you will get everyone in the center, I made it a little boosted all around.
sounds cool but as is tho might be kinda op if its a nuke spell because its technically 2 cc a pull a blow up into stun seems like to much in my opinion

 
Comment below rating threshold, click here to show it.
Kronikmagii ?? Senior Member
This user has accepted the summoners code, click for more information
02-16-2013

Thanks for review,

Lemme explain a bit

His Passive, the reason i jumped the SV to 15% is because pretty much all his damage is AoE so it will be reduced by a lot.

The 2% mana per hit isnt really that much, he isn't a get in your face and basic attack you kind of champ, he sits back and tries to poke you and burst you down, the idea for it is so when you run out of mana you can just hit them a bunch of times to fire off another spell before you have to b.

His Q - the armor debuff, this is because his main role would be support, so it helps the adc.
I honestly don't think 8-6 seconds is too short, if anyone else thinks it is then I will lower it based on majority rule. it is a shorti-ish cooldown because it can be avoided easily, it has a delay and it will be noticeable by an animation.

His W - yeah I guess I could amp up the radius to like 500 or 550 to cover the basic attack range.

His E - I can honestly say I thought of this without ever thinking of Vlad, it was completely unique to me. and I can say it may seem like his (i discussed this before but i deleted the comment) however it differs because 1) his radius is huge, this is not. 2) doesn't his steal the hp he takes? 3) he cant use it to go through walls like this would be able to do.

His R - it isn't really a nuke, if you do the math it doesn't do much damage at all, and can be easily escaped, it only hinders movement, but enemies can use skill on whoever they like, so they could dash out of it and escape unscathed or flash out, or just fight while being pulled. the stun is because the damage is so low and it isn't that long really.

a lot of this has been discussed before but like i said previously I deleted a lot of my comments last night (like an idiot) and the discussions were removed.

I feel like I'll be answering a lot of already answered questions now lol

 
Comment below rating threshold, click here to show it.
Kronikmagii ?? Senior Member
This user has accepted the summoners code, click for more information
02-17-2013

bump