{Abilities}
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Passive (Mana Tap): Eurus naturally has a flat amount of Spellvamp (15%) and also gains 2% of his Max Mana back with each successful basic attack.
(This passive will help him lane like no other, he can stay in lane much longer as long as he has the health, and in a Support scenario he can focus more on items that benefit the Carry since his mana won't be a problem).
ok so I feel this is way op right now 2% is alot for a on hit every hit. let alone it being of your max mana so you start with 100 mana and you gain 2 mana just for hitting thats alot in my opinion But it was kinda what you were going for so I somewhat understand. how about every so many autos it will proc 5 at least in my opinion with how strong it currently is regening, also 15% is alot with having that other effect going on too.
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Hidden Passive (Thanks to Aevus Clumpus!) Due to Janna's ability to manipulate air, Eurus compliments her and her Passive is increased by and additional 1% for the team.(Friendly Only)
i see what you did made an interaction type buff so its kinda cool but like i said above it is adding to much these are just passives but thats just how i feel this isnt that bad so dont worry about it but the passive above needs fixing =)
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Q (Piercing Wind): After a short delay(.25 seconds), Eurus unleashes a blast of air that deals moderate magic damage to enemies in front of him.
-Type (Multiple Target, think of it like Xerath's Q)
-Amount(Damage - 80/120/160/200/240)(+0.6/AP)
-Buff/Debuff Type (Lowers the Armor of all enemies struck for a few seconds)
-Buff/Debuff Value (5/10/15/25/35)
-Duration (in Seconds, 2/2.5/3/3.5/4)
-Range - 900
-Cost (55/65/75/85/95)
-Cooldown (in Seconds, 8/7.5/7/6.5/6)
-Target Type (Enemy, Minions and Champions)
cooldown seems way to low for how much this ability does and i don't think armor debuf makes sense rethink that =) but sounds cool
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W (Upheaval): Eurus surrounds himself with violent winds lowering all nearby enemies attack speeds while boosting his own and any nearby Allies.
-Type (AoE)
-Buff/Debuff Type (Lowers nearby enemy attack speeds, boosts nearby teammate's attack speeds)
-Buff/Debuff Value (in percentages, 10/14/18/22/26)
-Duration (4/5/6/7/8)
-AoE Radius - 300
-Cost (50/60/70/80/90)
-Cooldown (In seconds, 12/11.5/11/10.5/10)
-Target Type (Ally/Enemy)
-Note - this effect stays active while he is Dissipated (next skill)
sounds cool a team utility 300 range seems rather low though since im assuming its a mushy champ
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E (Dissipate): Upon activation Eurus breaks free of any Debuffs/Solws currently on him and begins turning into a cloud of gas allowing him to ignore unit collision and deal magic damage every second to nearby enemies while slowing them on contact. Additionally, Eurus gains increased movement speed and for the first half of the duration Eurus is untargetable.
-Type (AoE, Escape)
-Amount(Damage/second - 35/55/75/95/115)(+0.4/AP)
-Movement Speed Buff (30% static for all levels)
-Buff/Debuff Type (Slow)
-Buff/Debuff Value (in percentages, 20/25/30/35/40)
-Duration of Dissipate(in seconds, 2/2.5/3/3.5/4)
-Duration of Slow(in seconds, 2/2.5/3/3.5/4)
-DoT Radius - 250
-Cost (60/75/90/105/120)
-Cooldown (in seconds, 12/11/10/9/8)
-Target Type (Self)
-This can be used to escape through thin jungle walls depending on the level.
i like escape abilities but this sounds way to similar to vlad try to think of something more unique also i dont feel it goes well with his current kit
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R (Calamity): Eurus summons a self-imploding vortex that slows all enemies inside it and pulls them towards the center. After 3 seconds the vortex shatters dealing magic damage to each enemy inside of it depending on how close they were to the center. The force of the explosion stuns all enemies struck by the blast.
-Type (AoE)
-Amount(Damage at center - 300/450/600)(+0.5/AP)
-Buff/Debuff Type (Stun)
-Duration of Stun (in seconds, 2/2.5/3)
-AoE Radius - 400/500/600
-Cost (100/100/100)
-Cooldown (in seconds, 90/75/60)
-Target Type (Enemy)
-Note, I made the damage on this higher than normal Ultimates because it is decreased the further from the center you are. so since it is unlikely you will get everyone in the center, I made it a little boosted all around.
sounds cool but as is tho might be kinda op if its a nuke spell because its technically 2 cc a pull a blow up into stun seems like to much in my opinion