Quote:
Originally Posted by NavyGothic
Keep in mind 3% damage reduction is basically the same as +3 armour, +3 resist (well, actually it's a bit more because of % pen effects). It's pretty good for a single point, but worth more than the Utility summoner mastery? No, probably not.
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It's better than that. It's more accurate to say it's worth 4-8 AR/MR throughout a game, probably settling on on average around 6. This makes it worth 80 effective HP (4 AR/MR and 1k health, early game) to 400 HP (8 AR/MR and 2.5k health) to more if you're a stacking tank.
The revive boost being 220-560 HP. So it does add more. However, the -damage% mastery is always around, where as the revive boost is going to be in the game for 4 minutes, maybe 6.
Quick copy and paste from spreadsheet, without penetration, rounded to nearest whole number
(Left column = amount of ar/mr, right column = effective ar/mr added by reduction mastery)
15 4
30 4
45 4
60 5
75 5
90 6
105 6
120 7
135 7
150 8
165 8
180 9
195 9
210 10
225 10
240 11
255 11
270 11
285 12
300 12
With mastery and void staff/last whipser
15 3
30 4
45 4
60 4
75 5
90 5
105 5
120 5
135 6
150 6
165 6
180 7
195 7
210 7
225 7
240 8
255 8
270 8
285 9
300 9