MORE....MORE WARHAMMER! Officio Assassinorum Vindicare Temple!!!!
Passive- Adaptive munitions- after using an ability you switch ammunition, gaining a temporary passive effect
Q- Executioner round- fires a devastating skill shot, that deals more damage the lower health the target is at, and bonus damage if the targets movement is impaired. dealing 80/100/120/140/160% ad at the highest possible damage output( i suck at math!) 12 sec CD
Q- (interaction with passive) Shrapnel ammunition, your attacks deal 20% less damage initially, but cause 30% bonus damage over 6 sec, stacking up to 10/20/30% AD, lasts 5 sec
W- Hunter round- when activated Marius' next basic attack reveals his target and reduces their armor by 5/10/15/20/25. 15 sec CD
W-(interaction with passive) Incendiary rounds- your basic attacks deal 5/10/15% damage to nearby targets around the initial target
E- concussion round- slows a target by 15/20/25/30/35%, 16 sec CD
E- (interaction with passive) smoke-burst rounds- every third basic attack briefly blinds the target for 1.5 sec
R- Vendetta- marks a target in Marius' mask. granting him sight of them for 15 sec, and increasing his critical hit chance and damage to that target by 15%
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Keala Mensha Kha
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