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Originally Posted by Blaze86420
If her charge was only meant for escaping and not initiating then why does it set off her passive? You know, the slow?
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1- because the passive is a bonus for "W" jungle clearing
2- because it can be used for chasing not initiating (as in team fight)
3- because it can be used to clear minion waves in lane
4- because it can help you peel
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My problem with Sejuani is that her kit doesn't mesh very well; her W does very little damage unless you max it first, and if you have any hope of keeping up you need to max this first, otherwise your clearing speed will be excruciatingly slow.
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I don't max W first, I max E first and I have no issues clearing, in fact I start red. Minor/lesser neutrals melt with 1 point in W and any bit of delay you get in the jungle isn't going to put you critically behind. I keep up just fine with max E first.
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Slow clearing speed means falling behind in EXP and gold,
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Are you saying you can't clear jungle then hit the lesser camps again without more than 1 point in W? Because slow is sort of relative... you still need to wait for respawn, plus jungle shouldn't be your sole source of xp and gold unless you are not ganking at all.
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which means you won't be tanky at all, which is very bad for Sejuani because her base HP and armour is abysmal for a tank. And contrary to what littala said, Sejuani is supposed to spearhead a charge and be in the middle of a fight. That's why her charge sets off her passive, that's why three of her skills do AoE damage around her. Be logical.
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Oh boy, "won't betanky at all"! Maybe your definition of "tanky" is damage soak. Honestly "tank" is more complex than that. Its a shame Riot still hasn't fixed this term.
Double, Oh boy, "Sejuani is supposed to spearhead a charge and be in the middle". You say its because of the AoE abilities. Q imo should be saved for peeling, saving a squishy, chasing survivors and escaping primarily. (Exceptions to every rule) I just briefly hit at some reasons this has Frost attached to it. The AoE does allow you to run next to an enemy if positioning or securing the kill for a carry is more important than the damage from the charge itself.
Yes W is an AoE but it has a range of 350 units and ticks for 6 seconds. How many player controlled enemies are going to sit bunched in a 350 unit area for you? Its for threat! To chew on squishies and control positioning! Not annihilate groups of enemies. These aura chewing abilities are primarily single target DoTs not group killers. No group is going to sit in a 350 unit circle around you for 6 seconds.
Your R. Are you seriously going to charge into the enemy before casting R? What happened to being logical? Sejuani has no sustain... zero sustain and her R has a primary of 2 second stun and a 1 second stun on secondaries but it gets blocked by bodies. Why would you close the gap taking damage and ruin angles of attack for your R? Sejuani should not spearhead... R should spearhead! Draw first 1/2 of first blood and control positioning.
E... you ant to call this around you because you can see a circle? Its the second 1/2 of first blood. Plus it controls positioning.
Now you can walk in firing up W with the bonus frost applied, the enemy team damaged and out of position. You still have Q to position or use as needed.
Why would you spearhead?
1- with no sustain (tanky damage soak steroid)
2- with an ultimate that has a range of over 1000 units + burst range
3- with an ulti that gets body blocked so close proximity reduces effectiveness
4- with an ability that feeds off of her innate and has a range of 1000
5- with the safest 1&2 initiation in the game
6- when you add 1 and 5 together it screams do not spearhead with your body.
7- when you can start a team fight with multiple first bloods
8- when you can dictate positioning of a battle.
Because of AoE?
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Another thing: If you max your W first, you won't be able to level up your E much for the first ~10 minutes of the game, which is when you should be ganking. Her E does a 30% slow at level 1, that's not enough, you can easily walk away from that. So your kit forces you decide between staying alive and having a sliver of chance to gank successfully. This is not ideal.
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This is such an exaggeration. Plenty of players don't follow W first!
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There's nothing going for Sejuani besides her ultimate and Q. The slow from her E needs to be increased, that's the bare minimum for making Sejuani even remotely viable. Make the slow more effective at level 1, but have it scale less as you level up. It goes from 30 to 70 percent right now, make it 50 to 70 percent. I'm not sure if her W should do more damage, this risks making her both a fast clearing jungler and a good ganker, which would be OP. So buffing her E should be a good first step for now.
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Just a sec... nothing going for Sejuani? All she needs is her mark from E fixed which they did. Now because of an overflow of players that think with only one mindset she is about to be dismantled unless a few of us can save her.
Your way may work for you, but I promise other ways work too. Knowing this and realising exceptions exist to rules and you may find out that she isn't as bad as you think and her kit works well.