Quote:
Originally Posted by Doghealer
Yeah, I quickly realized that a lot of complications would arise in instances like this. I tried to answer them, but I'm still not entirely satisfied with what I came up with. Like I said, this would be soooooo much cleaner if ARAM became matchmade, because matchmaking could intentionally avoid matching two players bound to the same champion, thus eliminating the need for a bound champion queue altogether.
I answered you last question in the original post, but I suppose I'll clarify.
If two people (say, you and a guy I'll dub SummonerX) are both bound to Udyr and you both enter the same ARAM, only one of you gets Udyr. Lets say that's SummonerX. You will get a random champion as normal, and you'll be able to trade it as normal (However, you won't be able to trade with SummonerX for Udyr, because SummonerX is bound to Udyr and can't trade.).
From here, there are four possibilities:
1: The game goes through. You play the game, and one team wins. Now, SummonerX is unbound from Udyr. You, however, are still bound to Udyr because you didn't end up playing him. (In essence, you still haven't "served your sentence", so you aren't lifted from it.)
2: The game begins, but doesn't end. This could be because all ten players left the game, or because the servers crashed during the game. Nothing happens to binding states; both you and SummonerX are still bound to Udyr.
3: You dodge. You are now bound to both Udyr AND the champion you got. Later on, if you complete a game as Udyr, you'll become unbound from him, but you're still bound to the second champion, and have to complete a game with him as well. If you keep dodging as different champions, you'll continue to get bound to more and more champions.
4: Someone other than you dodges. Neither you nor SummonerX have their binding states changed; you are both still bound to Udyr. If both of you stay in the same room, it might be you that ends up as Udyr instead of summoner X when the game goes into champion select again.
TL;DR: This system makes a solid point: Don't dodge, and you won't get screwed.
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I guess my point was that the complications would require complicated rules like what you explained above. Riot wants matchmaking to be SIMPLE and this definitely wouldn't accomplish it.
There is simply no way in hell that Riot would implement all this, instead of just making a matchmaking queue.
So while I support the theory, it is kind of a moot point.