Quote:
Originally Posted by Troy242621
Well he was nerfed for his laning, so I feel it is only fair is jungle is buffed to compensate.
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true, and a way to do this is make his passive cause him to deal bonus damage or receive less damage from neutral minions (jungle mobs) as well as its current effects, they could also make his special item have the benefits of hunters machete and build from it, there are many solutions to fix his early jungle, but i would rather get him solid as a champion before we try to strengthen individual roles, so because he is currently weak / lackluster in all roles, buffing the abilities themselves to a more reasonable degree would work well
another thing they could do is make him lose his W damage all together and refocus it on to his Q and E, and make his W say, provide passive armor and MR (improved by level of ability) and using it will free him of all CC effects (like GP oranges) and increase his amror + MR bonus based on his bonus ARM and MR (which includes his passives effect) for 3 seconds or so, making this still useful in jungle, and since it deals no mroe damage the heal could be buffed to make great sustain, but considerable hinderance to speed in jungle due to 0 damage on the ferocity move
they could also make (f)E make it so rengar an leap to his rooted target (think his passive in reverse, the circle is on the target instead of him) while they are rooted giving him an out of brush gap closer
point beign there are many things that could be done for rengar, the problem is finding the best solution that keeps him balanced, fun, and interesting to play