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Just my item concepts.

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67chrome ?? Senior Member
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02-24-2013

Quote:
Originally Posted by BillyBobJoeGuy View Post
I think it would be better if Atma's got rid of the crit. It doen't really fit with the item. Its meant to be a bruiser or tank item but current Atma's doesn't give enough armor for tanks and not enough AD for bruisers and neither of them really need crit . It would brobably be better if it just gave a base AD of about 20 or 25 in addition to the unique passive or raised the armor bonus to about 70 because 45 is a little under wellming. Its only about half the armor of normal armor items.
I'm fairly certain Atma's was intended as something both carries or bruisers could pick up without it being broken on either - the AD per health works out were it's cost-effective through base health scaling alone. Atma's doesn't have a cool passive outside of that though, were many other items do - and offer theres for free.

As for making it a bruiser item, at least a third of the bruisers in game kill things by constantly auto-attacking them, so flat AD isn't the primary stat on all of them - and even AD Casters like Garen still benefit substantially from critical strike chance. Even tanks can put it to some use - Maokai has the highest level 1 un-buffed auto-attack damage (and still has pretty solid scaling per-level). 20% critical strike chance is 20% more damage with auto-attacks, making the only factor that limits it's utility how often you utilize auto-attacks.

Also - I wouldn't compare Atma's Impaler to pure armor items, you should compare it to other hybridized damage/defense items - because it offers damage and defense, and ignoring half of that will always leave you dissapointed in anything even close to being balanced. And there really are incredibly few armor+offense items - in season 2 the only other ones were Madred's Razors and it's upgrades (Wriggle's Lantern and Madred's Bloodrazors). The only AP variant was Zhonya's Hourglass. And those have considerably less armor than Thornmail/Frozen Heart/Randuin's Omen as well.

 
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ProfDrDeath ?? Senior Member
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02-24-2013

Quote:
Originally Posted by KaosCrash View Post
go for it, leave criticism if you downvote plz.
Ok, now I back home and can go for some opinions. And I would have downvoted only if the item suggestion was outright stupid (like the Atma's mirror for AP or something like that).

Ancient Sash:
Interesting take on a more AP oriented upgrade for Quicksilver Sash. However, it shouldn't give less AP than its basic components (NLR gives 80 AP). Would the crow control reduction stack with item passives' Tenacity (btw, your wording is a bit off there: reduced crowd control reduction...).

The Warrior's Mug:
Hmmm. Generally, I am in favor of another upgrade for the Chalice, one more oriented for AD champions. It seems to me that it has just a bit of a rather high combine cost. 35 MR, 45 AD, how much mana regen?

Cursed Impaler:
Another rather promising concept. Problematic to me is just the fact that it contains the stat it is supposed to stack upon (to name it, Health). Moreover, GB doesn't really need another build path, does it?
On the other hand, I don't really see which stat would fit to an upgrade for Atma's Impaler...

Overall, like your ideas. They, in contrary to a LOT of other ideas on this very forum, seem to be rather balanced. I can imagine these three on the Fields of Justice without a lot of changes beforehand...

 
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KaosCrash ?? Member
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02-24-2013

Quote:
Originally Posted by ProfDrDeath View Post
Ok, now I back home and can go for some opinions. And I would have downvoted only if the item suggestion was outright stupid (like the Atma's mirror for AP or something like that).

Ancient Sash:
Interesting take on a more AP oriented upgrade for Quicksilver Sash. However, it shouldn't give less AP than its basic components (NLR gives 80 AP). Would the crow control reduction stack with item passives' Tenacity (btw, your wording is a bit off there: reduced crowd control reduction...).
I should really fix those errors, didn't look back at it, thanks for spotting them. I'll increase the AP to 80, keep the item tasteful to buy for APs and not go over board on the AP stat and price.

Quote:
Originally Posted by ProfDrDeath View Post
The Warrior's Mug:
Hmmm. Generally, I am in favor of another upgrade for the Chalice, one more oriented for AD champions. It seems to me that it has just a bit of a rather high combine cost. 35 MR, 45 AD, how much mana regen?
It's costly to due to the passive I gave it. Not only does it have the passive from chalice, it's bonus mana regen is based on the champion's damage output to another champion (the longer the item owner continues to fight another champion, the more mana restored). Olaf could probably abuse this item when against Singed, Rumble, Teemo or Vlad in top lane.

Quote:
Originally Posted by ProfDrDeath View Post
Cursed Impaler:
Another rather promising concept. Problematic to me is just the fact that it contains the stat it is supposed to stack upon (to name it, Health). Moreover, GB doesn't really need another build path, does it?
On the other hand, I don't really see which stat would fit to an upgrade for Atma's Impaler...
Well, I can agree that in SR or Proving Grounds, it could be a problematic item. Maybe it could be a Dominion and/or Twisted Treeline item, as Warmog's isn't available in those maps. Yeah, Atma's probably wouldn't amount to another stat besides health.

 
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BaronVonPwny ?? Senior Member
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02-27-2013

The atma's impaler upgrade is way too strong... especially with warmogs being as strong as it is right now. It would destroy the game and make bruisers unstoppable. And the quick silver sash upgrade sort of replaces abyssal sceptre too much (also, 60 ap? I think you mean built from a blasting wand bro)
To properly implement it, you'd probably have to change abyssal to give less mr and more ap, and give yours a bit more mr... and possible drop the tenacity or spellvamp (just imo there, as with mecurial you get 100% move speed for 1 second if you are melee, and no change otherwise)
I do like the other idea although possibly changing it to include, maybe about 10% cdr for a bit of extra gold might help because the stats feel too low for the price considering the passives are just glorified mana regeneration.

 
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KaosCrash ?? Member
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02-27-2013

Quote:
Originally Posted by BaronVonPwny View Post
The atma's impaler upgrade is way too strong... especially with warmogs being as strong as it is right now. It would destroy the game and make bruisers unstoppable. And the quick silver sash upgrade sort of replaces abyssal sceptre too much (also, 60 ap? I think you mean built from a blasting wand bro)
To properly implement it, you'd probably have to change abyssal to give less mr and more ap, and give yours a bit more mr... and possible drop the tenacity or spellvamp (just imo there, as with mecurial you get 100% move speed for 1 second if you are melee, and no change otherwise)
I do like the other idea although possibly changing it to include, maybe about 10% cdr for a bit of extra gold might help because the stats feel too low for the price considering the passives are just glorified mana regeneration.
Someone already beat you to the errors, it's a small thread... you could have easily looked through the comments.

 
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Hallagenic ?? Junior Member
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02-28-2013

Quote:
Originally Posted by KaosCrash View Post
Here is a list of my item concepts, some may be useless and just niche at best, some may be outrageous.

Shrouded Sash[Legendary tier]
- 3400g (+ 1000g for final item)
- Quick Silver Sash + Blasting Wand
- 45 MR + 60 AP
-Unique Active: Removes all debuffs, and if the champion is ranged, also grants 35% tenacity for 2 seconds.
--- REASONING: APs in general have been under appreciated lately due the changes and progression of the game, allowing them to build MR/AP and have a form of cleanse would help them from being stun/dropped by melee. Also gives good counter play to high CC teams.

The Warrior's Mug [Legendary tier]
- 2900g
- 35 MR + 45 AD
- Chalice of Harmony + Pickaxe
- Unique Passive - Mana Font: Increases your mana regeneration by 1% per 1% mana you are missing.
- Unique Active - Unholy Drain Drains 5% of damage dealt to targets mana and heals for mana drained, last 5 seconds.

--- REASONING: It bothers me that there isn't an AD version of Chalice yet and there should be. (Note this would be a way for an ad caster to build mana regen without going into manamune).

Cursed Impaler [Mythical Tier]
- 4200
- Vampiric Scepter + Atma's Impaler
- 45 Armor, 15% Critical Strike Chance, 10% life steal, 10 AD.
- Unique Passive - Bold Force: You gain attack damage equal to 1.5% of your maximum health.

--- REASONING: Atma's has potentials to be a force to fear (especially in this defense meta), but only certain champions can utilize the most of it. People complain on how attack damage bonus is rather weak, I think it's powerful and I thought of an item that could definitely see use today. Also, game modes exist that don't have Warmogs (looks at Dominion).

These are just some I came up with. Whether you think they are overpowered or just useless won't matter to me as they're not part of the game.
FIXED

To note, I use Atma's allot as it is, I believe you underestimate how powerful this item can be. If you have any kind of bruiser champion and you would like some Crit and armor its amazing. Lets take a build, I play GP top allot. If im playing Tankplank, then my build most likely goes like this. Merc Treads or Boots of swiftness, Warmogs, Atma's (get the gp5 early build atma's later) Black Cleaver, Infinity Edge, and then normally depending on the enemy team /my team comp either Frozen Mallet, Maw, Randuin's, Frozen Heart, Sunfire Cape, or even Aegis < Bulwark if your team hasnt built one yet. The bonus you get for damage off health from Warmogs and Black Cleaver makes the armor and crit you get from atma's more then worth it. Normally makes atma's give you something around 45 armor 15% Crit and 50 ad. u build frozen and its something like 61 ad. That in itself is not a bad amount of attack damage, considering how Tanky you are now and how much you can do with your Q. Garen, Renekton, or any tank you have built primarily defense/health items can already benefit greatly from picking up atma's.

 
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Slash7 ?? Senior Member
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02-28-2013

Ancient Sash [Legendary tier]
-Unique Active: Removes all debuffs from your champion,
your champion gains 10% Spell Vamp and for 5 seconds (90 second cooldown)

scimitar doesnt have crowd control reduction
else mercury scimitar should also have cc reduction
scimitar also doesnt have lifesteal but i think 10% spell vamp isnt big deal

Cursed Impaler [Mythical Tier]
+ 500 HP + 45 ARM + 20% CRIT CHANCE

better more health than armor since it benefits from health as damage

my example for The Warrior's Mug would be
+15 mana regen / 5s or +10 mana regen / 5
+40 mgc resist
- Unique Passive - Mana Font: Increases your mana regeneration by 1% per 1% mana you are missing.
unique: +1 attack damage for every 2% missing mana

chalice gives enough mana regen so getting mana vamp would be too much
and with less damage you would become less effective
and mgc resist would be up to 40 because you dont want to get melted by mages
(the mroe the better ^^)

 
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KaosCrash ?? Member
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02-28-2013

Quote:
Originally Posted by Hallagenic View Post
FIXED

To note, I use Atma's allot as it is, I believe you underestimate how powerful this item can be. If you have any kind of bruiser champion and you would like some Crit and armor its amazing. Lets take a build, I play GP top allot. If im playing Tankplank, then my build most likely goes like this. Merc Treads or Boots of swiftness, Warmogs, Atma's (get the gp5 early build atma's later) Black Cleaver, Infinity Edge, and then normally depending on the enemy team /my team comp either Frozen Mallet, Maw, Randuin's, Frozen Heart, Sunfire Cape, or even Aegis < Bulwark if your team hasnt built one yet. The bonus you get for damage off health from Warmogs and Black Cleaver makes the armor and crit you get from atma's more then worth it. Normally makes atma's give you something around 45 armor 15% Crit and 50 ad. u build frozen and its something like 61 ad. That in itself is not a bad amount of attack damage, considering how Tanky you are now and how much you can do with your Q. Garen, Renekton, or any tank you have built primarily defense/health items can already benefit greatly from picking up atma's.
If you're going quote something, please don't quote my entire post if you're only going to give thought on one out of my three items. Also, for a Tankplank build... that's really expensive, it's more Critplank than anything.

Anyway, yes... I maybe underestimating Atma's Impaler, but you can't disagree that it's still an iffy buy on decent amount of bruisers/tanks. I still have yet to see Atma's in a 5v5s game, just generic health stacking, so I decided to think of an item that could actually see use a lot more often.

On a side note, just my personal QQ, I believe that Atma's Impaler was outclassed and replaced by Black Cleaver. Due to penetration changes, Black Cleaver is too strong of an item regardless of being a bruiser or AD caster. Black Cleaver ensures that enemy players shouldn't stack armor since it can be combo'd with Last Whisper. This is a bigger threat than Atma's armor stat and possible damage output and it's only way of countering it is with health stacking.

 
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Hallagenic ?? Junior Member
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02-28-2013

obviously you didn't read what I quoted.. and then adjusted.. the item fixes are in the quote itself.. check them out.

About scimitar not giving cc reduction that's true.. however it does give a movement speed boost for 1 second. Given that your ranged id assume having it give tenacity for 2 seconds on the active would be better. U could also just give it 1 second of movement speed.

To note on the ad chalice.. it doesn't steal and give you mana.. it steals and then heals you for the amount of mana stolen. So it would help ads drain off the ability of spell casters to cast spells.. but in a limited way but also give you some form of active life steal.. kinda like how the current BotRK gives you an active damage to heal effect. Also it could be unique in the fact that no item drains another characters mana ATM.

I wont argue about black cleaver being more powerful if its the only item that you build. However black cleaver has health and there forth stacks with atma's even if minutely. Plus giving health to atma's is redundant since its passive scales from health.

However almost always if im building a tanky or off tanky character (assume your support or jungler is tanky, then I find the passive armor and Crit with the added ad to be incredibly useful. To note, I personally build atma's anytime im willing to build warmogs.. they synergize way to well with each other.. also they nerfed atma's it used to give 2% of max health.

(note Tankplank/Critplank build is expensive but is offset by GP's passive. If you can farm top lane and Q farm thats 8 extra gold.. a minion + 2 extra gold from Averice blade.. 10g a minion.. you farm 30 minions you just farmed an extra 300g thats 5 waves of CS. Also generally speaking as GP your ulting your allies team fights not your own giving you massive gold gen via assist.. I not uncomonly go 5, 5, 25 on GP at the end of a game.

 
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Hallagenic ?? Junior Member
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02-28-2013

Also.. on the Impaler.. 500 health is exactly 7.5 damage.. youd get more benefit from the passive 10 Ad off scepter also you would get 10% lifesteal which could be huge if your already tanky.

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