+1 like your guide, i main tryndamere and i share a lot of similarities with your guide however i could argue about some points you stated:
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On to the minions. A crit gives you 2 Bloodlust stacks, Bloodlust stacks heal you, so critting minions is good. Right? Wrong! We don’t want to push the lane, at least until we hit 6 we want to farm only and get our Bloodlust stacks by last-hitting.
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having critical at the start shouldnt push your lane because you last hit most of the time and thus, it doesnt matter if you do a normal hit or a critical hit the creep will die. however if you critical you get more stacks on kill so you can heal more and thus, harash more so i would consider having 30% critical at the start a good thing. a problem with this would be loosing stacks because of bloodlust cd but you can mantain it by good last hit.
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Well… it depends. If their team is AD heavy you’ll max W first thing after Q. If not, I sometimes go for the additional damage in E. If you manage to get few levels in E early on the damage it will deal is quite significant. But be aware that you pass on the slow increase of W.
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even if its ap heavy team i would get w over e anytime (exept for the early e level for mobility) even with just the slow its much more usefull as it is your only chasing ability early. you want to slow a lot regarthless of the ad you will reduce. usually slow the target can get you two or three hits before using other chasing resource and i can asure you that those two or three hits will hit harder than your spining slash.
hmmm then minor things:
-Boots of swiftness: really, if you cant catch a guy with youmus+mocking shout+spining slash (and in some cases ghost) the extra mobility of this wont help you. get zeker boots if you will get this instead...
-playing defensive until 6 is depending on who you are laning agaist and how many critical you have
-as i said before you damage by hits not by slash so 15% spell penetration from masteries really doesnt worth it
-Sometimes you wont use starks if someone else already bought it so you would have to state that and change the initial items.
-a very strong item to add is bloodthrister. when you already have 70%+ critical chance the damage from this really matters and the fact that you wont die helps you keep it up.
thats all. heh english isnt my first language neither so same excuse as yours :P