Esoris is a jungler, however he is also a good laner as his skillset work on both grounds.
Health: 540 (+67)
Mana: 410 (+25)
Mana Regen: 2 (+ 0.2)
Health Regen: 1.5 (+ 0.2)
Armour: 29 (+3)
Magic Resist: 33 (+1)
Damage: 50 (+1)
Ability Power: 10 (+2)
Passive: Void Scales
When this unit is out of enemy sight for 2 seconds, he gains a 10 percent movement speed buff that lasts until he is within an enemy units sight range.
Fire Ball (Q): Fire Ball
Target Scheme -> Skill Shot
Activation Range -> 700
Explosion -> Cone
Explosive range-> 200
Mana Cost -> 60/65/70/75/80
Cool down -> 15/14/13/12/11
Damage -> 50/75/80/100/190 (+80% of AP)
(Passive -> Burn) Esoris' abilities deal 20 (20% of AP) over time. This effect stacks 3 times and lasts for 3 seconds. Damage max stacks -> 20 (40%ap)
(Active) Esoris fires a ball of fire which explodse on impact dealing damage to the targeted enemy and units behind him.
Liquid Fire (W):
Target Scheme -> AOE
AOE duration -> 5 seconds
Activation Range -> 800
Mana Cost: 50/60/70/80/90
Cool down -> (21/19.5/17/15.5/14)
Damage -> 100/125/150/170/200 (+100% of AP) over 3 seconds
Slow ->15%/20%/25%/30%/35% (Tenacity reduces the effect of the slow by 5%
Esoris sends out a ball of fire so hot and dense, it is liquid, to the target location. This ability deals over time damage as well as slowing them and applying one stack of burn.
Tail Whip (E):
Target Scheme ->self]
Activation range -> 200
Mana Cost -> 50/60/70/80/90
Cool down -> 21/20/19/18/17
Damage -> 150/180/210/230/250 (+80% Bonus AD, 20% AP)
Nockback -> 100
Esoris flicks his tail dealing damage and knocking back enemies
Void Fire (R):
Target Scheme -> Enemy/Self
Activation Rage -> 700
AOE Radius -> 800
Manacost -> 100/100/100
Cool down -> 140/130/120
Damage (AOE) -> 300/350/375 (70% AP) (total Damage without AP augmentation -> 1500 magic damage)
Bonus Damage -> 50 (80% AP)
Slow ->30
After a brief channel duration, Esoris summons power from the void, firing a ball of fire from the void itself. The Ball of fire then explodes on impact dealing 100 magic damage and deals damage over time and instantly applies max burn stats and refreshes for as long as they are within the radius. As an additional effect, Esoris gains a temporary shield that lasts 4 seconds and grants 200 (30% AP). The AOE itself lasts for
Lore coming soon!
(probs after volleyball game)