Originally Posted by LeetMasterAce
I really liked the concept of a champion who gains additional benefits from masteries. That said, these should be scaling abilities. This guy is a ridiculous early game champ who naturally snowballs without meeting the usual criteria for snowballing.
Imagine going full tank, 30 points in Defense. That gives him FORTY-TWO and SIXTY starting armor and MR just by his passive bonuses alone. That doesn't even account for all the bonuses he's gaining from having these Defensive masteries themselves. By the time I read his Q, I gave up, because that amount of armor shred every 8 seconds is absurd.
So....like the concept, hate the implementation.
Okay, to answer this concern, yes, you're a super-tank. You also do **** for damage, are slow as hell, and don't have any range. So congrats, you can tank XD that's all you can do with that build. You don't even have very impressive CC. I've been tweaking the champion a lot to try and fix the early game, but its hard to get it right. Where are you getting the 60 armor though?
Everything about this champion is meant to be about choice. 30 Defense means you're hardly doing any damage and lack AoE and range. If you focus on Offense your defense won't be as good. If you focus utility, you're gonna have range, speed, and can cast more often without worrying about running out of mana, but your damage and defense will suffer for it. It's all about that choice.
As far as the armor shredding, I will point out that you either shred armor OR deal damage, not both. So shredding armor means you're playing a support tank role more than anything.