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Overlord's Bloodmail Suggestion

 
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AndersMMO ?? Senior Member
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02-28-2013

I have a proposed remake for Bloodmail that both solves the issue of its subpar status and assuages some of the woes of the removal of Thornmail while solving Thornmail's short-comings.

Reddit pot here;
http://dd.reddit.com/r/leagueoflegen...hat_bloodmail/

upvotes help a ton and if you'd rather not follow through, the excel sheet with all the crunching is here; https://docs.google.com/file/d/0Bx-E...it?usp=sharing

If you like what you see help me out at
CnDgaming.com
Twitter.com/AndersMMO
Facebook.com/AndersMMO
Twitch.tv/AndersMMO

 
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AndersMMO ?? Senior Member
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02-28-2013

2nd Page on Reddit!

 
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Yetti ?? Senior Member
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02-28-2013

It's trying to fill a niche that has already been filled by Randuin's, and to an extent FH, against a group of champions that already aren't that strong on 3v3 (ADC's). They simply need to buff the passive on the item to make it worth something late game. My suggestion was on kill or assist, heal for 15% of maximum health over 4 seconds, on a 60 second cooldown.

The item will never be made into this anyways, as it's too close to Thornmail, which RiotNome removed for 3 reasons:

1. It scales with your opponent's strength, not your own.
2. The gold necessary to counter it (on 3's anyway) far outweighs the investment to buy it.
3. It doesn't introduce any gameplay.

Yeah, it fixes number 1. But number 2 and 3 would still hold true for this item.

 
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AndersMMO ?? Senior Member
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03-01-2013

I disagree completely.

First, you're clumping ADCs in with every AAing champion in the game, this has counterplay potential vs Xin Zhao, Vi , Volibear, Wukong, Jax, etc. Anyone who scales heavily on AS would hate to see this, ADCs are far from the sole target.

And buffing the current item state does nothing. The item would still be static health, with no intelligent trade-off of comparative gold value. It's universally useful, and offers very very little in terms of intellectually stimulating game play.

And the fact that you think it doesn't introduce gameplay awes and amazes me. You're telling me that an Item which forces the player to make build route options to not counter-build himself with AS debuffs, and then further makes his opponents look into extensive options for MR and LS doesn't introduce gameplay.

And refer to the spreadsheet for 2, you're actually just flat out wrong there... the math disproves you.

 
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Yetti ?? Senior Member
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03-01-2013

Quote:
Originally Posted by AndersMMO View Post
this has counterplay potential vs Xin Zhao, Vi , Volibear, Wukong, Jax, etc
Already covered fully by Randuin's and Frozen Heart. Don't need a third anti-AA item.

Quote:
Originally Posted by AndersMMO View Post
It's universally useful, and offers very very little in terms of intellectually stimulating game play.
Why do I only see it in 5-10% of the games I play? How would your item be any more 'intellectually stimulating' than just a strictly health item? Pure health forces them to build BFT/DFG/BotRK, your item forces them to build MR, LS AND those 3 items. Neither is more 'intellectually stimulating,' your item is just more overpowered.

Quote:
Originally Posted by AndersMMO View Post
And the fact that you think it doesn't introduce gameplay awes and amazes me. You're telling me that an Item which forces the player to make build route options to not counter-build himself with AS debuffs, and then further makes his opponents look into extensive options for MR and LS doesn't introduce gameplay.
Correct, it doesn't introduce gameplay. It just forces you to build a lot of expensive items to counter a cheap one. EXACTLY one of the reasons Thornmail was removed. You actually helped to prove my point there.

No point in arguing though. The fact of the matter is Riot won't make either of our suggested changes in the end lol. So theorycraft away!

 
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PurpleURP ?? Senior Member
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03-01-2013

I'm not sure another item that promotes building HP is a good thing. I think replacing it with the new 1% regen warmogs wouldn't be OP. Also, if it is they could always just add kites boodrazors in to give a third HP shutdown item.

 
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im a people too ?? Junior Member
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03-04-2013

This map is dominated by AS/LS. There's no point debating that. The question is why are counter options limited to two items that build out of Warden's Mail, both of which favor tanks and do nothing to mitigate lifesteal itself?

What is the counter to a lifesteal based champion stacking attack speed? The answer is dedicated cc and burn. With a champ like Trynd if he even gets marginal feed, good luck.

 
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AndersMMO ?? Senior Member
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03-04-2013

Quote:
Originally Posted by im a people too View Post
This map is dominated by AS/LS. There's no point debating that. The question is why are counter options limited to two items that build out of Warden's Mail, both of which favor tanks and do nothing to mitigate lifesteal itself?

What is the counter to a lifesteal based champion stacking attack speed? The answer is dedicated cc and burn. With a champ like Trynd if he even gets marginal feed, good luck.
I disagree with this.

AS slows counter it, CC counters it, Ignite counters it, and Grevious wounds counter it.

However, I think that the two of the above that aren't innately determined by your champion have itemization options that are far too polarized (they require too much dedication in a single direction pigeon-holing players).

I think that my version of bloodmail, by giving health, opens up a more unilateral approach to countering this.

And I sincerely disagree that this is OP given the stat of BotRK if anything it would work as a counteractive force better balancing BotRK and due to it's archetype nondiscrimination it would be nonlinear in its problem solving...

my 2 cents...

 
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AndersMMO ?? Senior Member
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03-04-2013

Quote:
Originally Posted by PurpleURP View Post
I think replacing it with the new 1% regen warmogs wouldn't be OP.
I agree with this, my suggestion was largely based on the impending BotRK buffs which I knew were going to get out of hand and Mog's doesn't address.

Quote:
Originally Posted by PurpleURP View Post
Also, if it is they could always just add kites boodrazors in to give a third HP shutdown item.
No need for Kitae's they made BotRK a "Super Kitae."

 
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im a people too ?? Junior Member
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03-04-2013

Quote:
Originally Posted by AndersMMO View Post
AS slows counter it, CC counters it, Ignite counters it, and Grevious wounds counter it.

However, I think that the two of the above that aren't innately determined by your champion have itemization options that are far too polarized (they require too much dedication in a single direction pigeon-holing players).
ALL of the attack speed/life steal counterbuilds are far more expensive than life steal and attack speed. Hence the phrase "AS/LS dominates this map." One Jax, Trynd, or Xin on a team must become the focus of everyone's build to be effectively shut down. That's not balanced.

Consider spell vamp as an alternative issue. How difficult is it to reduce the effectiveness of CDR and spell vamp in comparison to the effectiveness of attack speed and life steal? And spell vamp/CDR options are extremely limited anyway, compared to the number of items with life steal.